Quote Originally Posted by ninesunz View Post
You're assuming the character data isn't linked to stat data isn't linked to graphical data. If it was that easy they would jut put in a "hide" flag to anything they don't want displayed.

Its likely that the item data is linked to character data is linked to stat data is linked to graphical data, if they simply hide the item it would probably negate the stat data. which is why its not a simple fix. They'd have to write a display bypass while keeping the stat, assuming that a bypass function would work in their current code. It maybe they'd have to rewrite the whole thing to put the hide function in there. And again we don't know how deep the module is written or if its embedded inside another module.
But it does work for the weapon AND the helms? Doesn't seem likely.
You don't lose your stats if you hide your helm or your weapon, it doesn't make sense for them to code one item type differently from another.

Besides, there was a video (i believe on the CE dvd) where they explained how they handle the items and we were basically told that it's one model for an item type and all they do is switch which "parts" of it are visible, making it possible to display different items while having loaded one.