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  1. #29
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Enyyx View Post
    Maybe it was stated earlier in the thread, but why do people want to hide accessories?

    I understand hiding weapons because it's not technically possible to be "nothing" (class wise) while sporting a bikini, however I don't see the need to hide accessories. If you don't like the look, then don't wear it.

    What did I miss?
    The part where if you equip an accessory, it is displayed on both ears instead of one. Some people prefer only having one earring displayed. A cosmetic reason, really.

    Quote Originally Posted by ninesunz View Post
    we have no idea how these things are coded, and even less on how they put in the function to hide the helm on the display. Let's "assume" that your character's head is an encompassing module with smaller modules, they where able to fudge it so you can display/hide the helm armor. But you have no idea if the earring module is a sub module within the head module. So then they'd have to rewrite not only write in hide/display earrings they'd have to rewrite display/hide head - we also have no idea how they interlink armor to graphical data.

    not to mention they have to code client and server so others see what you see.
    But the code/models to display/hide an earring are already there - you can wear no earrings and no earrings are displayed for you and the others.

    What they did for helms (my guess) was just add an additional check whether the character has the "hide helm" flag on and don't load the texture for the helm, same for the weapon. That's why I think it should be possible to extend that to earrings, too. The functionality is already there.

    I do understand it's not a priority and am not arguing this, but saying it's hard to implement it is rather confusing.

    edit:
    Quote Originally Posted by wind View Post
    edit: You're treating textures like that is the only thing that matters in showing up visibly or not.
    No, I said texture/model, so I'm meaning both. I do think they load a model that appears to be invisible, possibly by scaling the display to something close to 0. They do have code to scale equip according to race, so that might be it.
    (0)
    Last edited by Soukyuu; 02-08-2012 at 06:12 AM.

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