Quote Originally Posted by Soukyuu View Post
So let me get that straight.
- They are able to show your character with/without a helm depending on item equipped OR command
- They are able to show your character with/without weapon based on a command
- They are able to show your character with/without earrings depending on item equipped

If they could hack in a way to display your character without a weapon even though you can't unequip it (unlike the helms), there is no reason for them to not being able to do the same for the earrings.

Each accessory has a texture/model. I'm guessing they are not loading those (or loading a visibly "empty" one) when main hand is set to off. I don't see a reason this should be impossible to do for the earrings.

That's why I want more details, or an example. Just prove me wrong.
we have no idea how these things are coded, and even less on how they put in the function to hide the helm on the display. Let's "assume" that your character's head is an encompassing module with smaller modules, they where able to fudge it so you can display/hide the helm armor. But you have no idea if the earring module is a sub module within the head module. So then they'd have to rewrite not only write in hide/display earrings they'd have to rewrite display/hide head - we also have no idea how they interlink armor to graphical data.

not to mention they have to code client and server so others see what you see.