They did it in FFXI, they are doing it now, the new materia system is doing the same, heck even the emnity earring is a reference back to FFXI. It's not so hard to follow SE's trends.... Yes, because it is completely logical to presume that the new system, which they are implementing by drastically changing the current system, will abide by a constraint set in the current system. lolwot?
When 1.21 hits and you go see rings, earrings, and accessories for every other slot with a wider range of stats for customization please take a picture of your reaction and post it here. I'd love to see the expression.
With slot cost, it made sense to classify certain accessory slots with certain stats. You wouldnt be able to equip for every slot anyway, so your freedom came in the form of choice of slot, not stat. Essentially slot = stat.
With slot cost removed, everyone will be equipping 5 accessories freely all the time. It would make absolutely no sense to keep each slot limited to a certain stat-type. They simply need to give variety to the slots in terms of stats so players have freedom in selecting which accessory they want, rather than which slot they want to fill. I don't know about you, but the examples given definitely show new stat types in existent slots.
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