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  1. #111
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Crap. I just bought 4 piety rings for archer when they said they were getting rid of slot cost. Now there are only going to be 2 slots for rings and new rings added with better stats... Irritates me since I'm one of the 4% of playerbase that has less than a million gil but as long as the new stuff is really good and they create /display earring off then I'll be happy.
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  2. #112
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by KumaAkuma View Post
    You will still be getting your 2 rings with 5 strenght and added to that a wrist,necklace and earring with junk stats.
    Link or it would not happen
    (1)

  3. #113
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Halvaard_Vidan View Post
    First of all, naming a thread [dev1244] discussions does not tag it with dev tags guys. =P
    Yeah I was a bit too fast with the submit button and don't seem to be able to edit in tags
    (0)
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  4. #114
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Soukyuu View Post
    I think people who want 2 earring slots mostly want it for aesthetic reasons. At least that's the reason for me. Requesting a /display earring [left | right] seems rather stupid, so why not just go with 2 earring slots?

    2 ring slots is fine and i can live without 2 bracelet slots, earrings.... yeah, purely aesthetic reasons..
    Hmm, maybe they could add 2 earring slots, but only allow you to put 1 earring. But that would be another sort of slot cost again.
    (0)
    Last edited by Felis; 02-04-2012 at 06:54 AM.

  5. #115
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Hopefully they make some really big earrings and bling! I want big ol' hoops in my ears or gigantic diamonds that sparkle as I run through the light!

    SE for reference here is an image of something I'd love to see in the game

    (0)

  6. #116
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KumaAkuma View Post
    Quote Originally Posted by Estellios View Post
    Why do you think certain slots will only get certain stats just from those examples?
    Because it's the case already for our current situation.
    ... Yes, because it is completely logical to presume that the new system, which they are implementing by drastically changing the current system, will abide by a constraint set in the current system. lolwot?

    When 1.21 hits and you go see rings, earrings, and accessories for every other slot with a wider range of stats for customization please take a picture of your reaction and post it here. I'd love to see the expression.

    With slot cost, it made sense to classify certain accessory slots with certain stats. You wouldnt be able to equip for every slot anyway, so your freedom came in the form of choice of slot, not stat. Essentially slot = stat.

    With slot cost removed, everyone will be equipping 5 accessories freely all the time. It would make absolutely no sense to keep each slot limited to a certain stat-type. They simply need to give variety to the slots in terms of stats so players have freedom in selecting which accessory they want, rather than which slot they want to fill. I don't know about you, but the examples given definitely show new stat types in existent slots.
    (1)
    Last edited by NoctisUmbra; 02-04-2012 at 08:14 AM.

  7. #117
    Player
    Silversnow's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    129
    Character
    Silver Snow
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I really hope they add a graphical toggle for Left, Right or Both to gear that's being combined into one slot.
    (0)

  8. #118
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by NoctisUmbra View Post
    ... Yes, because it is completely logical to presume that the new system, which they are implementing by drastically changing the current system, will abide by a constraint set in the current system. lolwot?

    When 1.21 hits and you go see rings, earrings, and accessories for every other slot with a wider range of stats for customization please take a picture of your reaction and post it here. I'd love to see the expression.

    With slot cost, it made sense to classify certain accessory slots with certain stats. You wouldnt be able to equip for every slot anyway, so your freedom came in the form of choice of slot, not stat. Essentially slot = stat.

    With slot cost removed, everyone will be equipping 5 accessories freely all the time. It would make absolutely no sense to keep each slot limited to a certain stat-type. They simply need to give variety to the slots in terms of stats so players have freedom in selecting which accessory they want, rather than which slot they want to fill. I don't know about you, but the examples given definitely show new stat types in existent slots.
    They did it in FFXI, they are doing it now, the new materia system is doing the same, heck even the emnity earring is a reference back to FFXI. It's not so hard to follow SE's trends.
    (0)
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  9. #119
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    My observations:

    We will no longer be able to spirit-bond 4 rings at a time/2 earrings at a time/2 bracelets at a time, all of which give material only obtainable from that type of accessory.

    With the examples they've given on the new recipes, we don't actually gain anything by using 2 rings instead of 4 other than getting some inventory space back.

    Even if we can put materia on accessories following patch 1.21, we still will not have free choice of "which" materia we can put on them, just like we don't have free choice of "which" materia we can put on any piece of gear. More than likely, the materia they designate for rings/earring/wrist/neck will not be anything you'd want to put on them in the first place, because that would, technically, destroy whatever perceived "game balance" SE "thinks" they have in place.


    My feelings on this change:

    Personally, I'm not happy.

    I'm all for maintaining inventory space, but when SE originally announced the "abolishment" of slot cost, I thought it was just that, getting rid of a horrible Tanaka inlaid gimick that should not have existed in the first place, and allowing players to reach a "fuller" potential.

    Instead, we got a reworked system (9 to 5 slots) which explains why it took them so long to get us this fix in the first place.

    Going by SE's track record of previous changes/implementations they've done over the past year+, I don't hold out much faith that this system will benefit us at all.

    As it stands now as they explained it (without taking into account how new accessories may or may not have stats spread) we gain absolutely nothing from this change. However, we don't really lose anything either (other than the ability to spirit-bond 3-4 rings at once), nothing really changed other than instead of 9 slots, we now have 5.

    If I had known that they'd be reducing the slots ahead of time, I would have lobbied more for new accessories with better stats for level 50, than the removal of the slot cost system (which could have worked if SE actually sat down and made the system more intuitive).

    Most of all though, I'm upset with this give/take mentality SE has for FFXIV. It seems they feel they can't give us something without taking something else away in the name of game balance.

    Now if the game was actually balanced, and they needed to maintain it, I'd be all for whatever changes they made to that cause, but as it stands now, the game is 95% unbalanced. No one wants to play MRD, LNC, or PUG because they are "unnecessary" and, as a whole, entirely unconventional for any fight where the mob does not stand still the entire time, which does not happen, because the enmity system (which SE already changed once before) is not balanced.

    *end rant*
    (4)
    Last edited by Kittra; 02-04-2012 at 05:01 PM.

  10. #120
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    They should just keep it like FFXI. 2 Earring Slots, 2 Ring Slots, 1 Neck slot. There wasnt any Bracelet Slots in FFXI but anything bracelet was Hands. Im fine if it was....

    2 Earring Slots
    2 Ring Slots
    1 Neck Slot
    1~2 Bracelet Slot

    Having us be able to equip 4 rings was bit crazy.

    They better start including Ammo Slot for accessories like FFXI did. I want to hold Crystal Stones/Backpack that boost my stats. ^.~
    (0)

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