http://mooglebox.com/armor/earring.php
Exactly which of these are people clamoring for?
http://mooglebox.com/armor/earring.phpA 50% cut in usage of earrings is going to hit demand hard, no matter the stats. If a law was passed tomorrow saying that each household can only own 1 car, the automobile industry would take a nasty hit ... no matter how awesome or poor the mileage of that one new car may be.
Exactly which of these are people clamoring for?
They taking away my ability to adorn myself with lots of different types of bling in each slot?! NOT fabulous at all!![]()
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i agree, but ppl must be smart to combine best for themselves in different situation with limitation.
to make you can understand, for example just like in restaurant:
A restaurant allow customers to have 9 courses max, customer only allowed limited budget, like 12dollars
B restaurant allow customers to have 5 courses max, customer has no budge limit.
so customers went to A, need to be smart to balance like today i need more protein, vitamin or just taste.
customers went to B, just pick the most expensive one is fine, dumbass can do it
Last edited by rocky; 02-04-2012 at 03:13 AM.
I hated slot cost... I hated looking at empty equipment slots. I'm ok with them cutting the number of slots to balance out the removal of slot cost.
We wont know if it is going to be better or not until we see all of the new accessories and their stats.
I agree it would be nice to allow people to choose if they display their accessories or not.
well as i see it, we have the same number of slots that we use right now, and the stats that they gave for example ar far better than what we have, yeah maybe to bracelets with hp right now gives 50 hp each one (i dont remember the exact hp right now and i dont care) so with 2 you get 100hp, well looking on the magic acc and crit +7 im asumming they'll give 100hp for a pair, so the system is less complex and you can equip all the slots, i think we'll get better stats from these new accesories.
So is not a big deal.
when u read post, pls read carefully, i was replying #95, who said can wear 12 accessories.You can't wear 12 accessories right now but the combinations exist. The developers would have to account for any and all combination of current accessories when creating and balancing new content. With the new system they only have to account for the 5 accessories, not to mention no variance on spots the accessories are used in. People will use all 5 slots.
also just check my #94, which i said i like the old system better than new dumb ff11 way
I think all they had to do was just revamp the recipes and stats like they did with armor. Either way we only equip 5 accesories anyway. I agree with the OP, it indeed does take away freedom and just leads to a more streamline set of accessories that classes will wear instead of the freedom we had before.
I see all this talk about earrings and how cant equip as many.. and how it will effect Goldsmithing. Who the hell equipped earrings in the first place? at lvl 50 no one! Rings.. chokers and bracelets. Earrings were crap compared to the stats on the other accessories. And if you bring up the argument that they are re working the stats... then having one earring is STILL better than 2 earrings pre 1.21.
I myself am a tank and if i were look at the slot reduction without taking into consideration the stats change i might be mad. One bracelet instead of 2? RAGE! less HP! Even under the old system if we were to remove an earring slot it doesn't effect a damn person!
This is great news for me as i can only use 4 items to equip 3 rings 1 neck. The third ring is just not even noticeable cause its just an acc ring i put on cause only thing i could find that's good for 2 points.
First of all, naming a thread [dev1244] discussions does not tag it with dev tags guys. =P
Secondly, Less accessories would seem easier to balance, as long as they balance people's damage, accuracy, etc up a bit since we'll be possibly loosing out on combination options.
And I hope they don't forget to adjust DoLs, 4 +5 stat rings really help stabilize gathering nodes, when your DoL is afew levels below a grade.
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