Considering earrings and wrist armor will appear on BOTH even with 1 slot, that was the 2nd purpose for having 2 wrist/2 ear slots, for the visual appeal.
Now that materia can be attached to them, do we really need 9 slots?
... Yes, because it is completely logical to presume that the new system, which they are implementing by drastically changing the current system, will abide by a constraint set in the current system. lolwot?
When 1.21 hits and you go see rings, earrings, and accessories for every other slot with a wider range of stats for customization please take a picture of your reaction and post it here. I'd love to see the expression.
With slot cost, it made sense to classify certain accessory slots with certain stats. You wouldnt be able to equip for every slot anyway, so your freedom came in the form of choice of slot, not stat. Essentially slot = stat.
With slot cost removed, everyone will be equipping 5 accessories freely all the time. It would make absolutely no sense to keep each slot limited to a certain stat-type. They simply need to give variety to the slots in terms of stats so players have freedom in selecting which accessory they want, rather than which slot they want to fill. I don't know about you, but the examples given definitely show new stat types in existent slots.
Last edited by NoctisUmbra; 02-04-2012 at 08:14 AM.
I really hope they add a graphical toggle for Left, Right or Both to gear that's being combined into one slot.
They did it in FFXI, they are doing it now, the new materia system is doing the same, heck even the emnity earring is a reference back to FFXI. It's not so hard to follow SE's trends.... Yes, because it is completely logical to presume that the new system, which they are implementing by drastically changing the current system, will abide by a constraint set in the current system. lolwot?
When 1.21 hits and you go see rings, earrings, and accessories for every other slot with a wider range of stats for customization please take a picture of your reaction and post it here. I'd love to see the expression.
With slot cost, it made sense to classify certain accessory slots with certain stats. You wouldnt be able to equip for every slot anyway, so your freedom came in the form of choice of slot, not stat. Essentially slot = stat.
With slot cost removed, everyone will be equipping 5 accessories freely all the time. It would make absolutely no sense to keep each slot limited to a certain stat-type. They simply need to give variety to the slots in terms of stats so players have freedom in selecting which accessory they want, rather than which slot they want to fill. I don't know about you, but the examples given definitely show new stat types in existent slots.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
This game is not FFXI.
They are changing what is being done now into something different. Same faulty argument.
The materia system is something else, and offers much more variety and customization than the current accessory system.
They showed an enmity ring, not an enmity earring.
You're just grasping for straws at this point. It's one thing to be worried. It's a whole 'nother thing to blindly presume you know exactly what they're going to do, and then complain about it.
Should you turn out to be right, nobody's gonna care they'll just complain then if it sucks. If you turn out to be wrong though, please oblige us with that reaction headshot![]()
SE is slowly turning this game into XI...
Mages not being able to move and cast, which is nonsense.
Accessory slots reform, like many people stated above, limiting peoples choices of stats. True you can equip more pieces at a time 5 items vs 3 (i.e. three mind rings, or two HP bracelets and Vit ring) but the actual useful stats are diminished. Unless the new items that are being released give useful stats to neck/ears (which you can only have 1 of) you really lose out.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.