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  1. #1
    Player
    KumaAkuma's Avatar
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    Mar 2011
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    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Estellios View Post
    Why do you think certain slots will only get certain stats just from those examples?
    Because it's the case already for our current situation.
    (2)
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  2. #2
    Considering earrings and wrist armor will appear on BOTH even with 1 slot, that was the 2nd purpose for having 2 wrist/2 ear slots, for the visual appeal.

    Now that materia can be attached to them, do we really need 9 slots?
    (0)

  3. #3
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KumaAkuma View Post
    Quote Originally Posted by Estellios View Post
    Why do you think certain slots will only get certain stats just from those examples?
    Because it's the case already for our current situation.
    ... Yes, because it is completely logical to presume that the new system, which they are implementing by drastically changing the current system, will abide by a constraint set in the current system. lolwot?

    When 1.21 hits and you go see rings, earrings, and accessories for every other slot with a wider range of stats for customization please take a picture of your reaction and post it here. I'd love to see the expression.

    With slot cost, it made sense to classify certain accessory slots with certain stats. You wouldnt be able to equip for every slot anyway, so your freedom came in the form of choice of slot, not stat. Essentially slot = stat.

    With slot cost removed, everyone will be equipping 5 accessories freely all the time. It would make absolutely no sense to keep each slot limited to a certain stat-type. They simply need to give variety to the slots in terms of stats so players have freedom in selecting which accessory they want, rather than which slot they want to fill. I don't know about you, but the examples given definitely show new stat types in existent slots.
    (1)
    Last edited by NoctisUmbra; 02-04-2012 at 08:14 AM.

  4. #4
    Player
    Silversnow's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    129
    Character
    Silver Snow
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I really hope they add a graphical toggle for Left, Right or Both to gear that's being combined into one slot.
    (0)

  5. #5
    Player
    KumaAkuma's Avatar
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    Mar 2011
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    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by NoctisUmbra View Post
    ... Yes, because it is completely logical to presume that the new system, which they are implementing by drastically changing the current system, will abide by a constraint set in the current system. lolwot?

    When 1.21 hits and you go see rings, earrings, and accessories for every other slot with a wider range of stats for customization please take a picture of your reaction and post it here. I'd love to see the expression.

    With slot cost, it made sense to classify certain accessory slots with certain stats. You wouldnt be able to equip for every slot anyway, so your freedom came in the form of choice of slot, not stat. Essentially slot = stat.

    With slot cost removed, everyone will be equipping 5 accessories freely all the time. It would make absolutely no sense to keep each slot limited to a certain stat-type. They simply need to give variety to the slots in terms of stats so players have freedom in selecting which accessory they want, rather than which slot they want to fill. I don't know about you, but the examples given definitely show new stat types in existent slots.
    They did it in FFXI, they are doing it now, the new materia system is doing the same, heck even the emnity earring is a reference back to FFXI. It's not so hard to follow SE's trends.
    (0)
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  6. #6
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by KumaAkuma View Post
    They did it in FFXI, they are doing it now, the new materia system is doing the same, heck even the emnity earring is a reference back to FFXI. It's not so hard to follow SE's trends.
    This game is not FFXI.
    They are changing what is being done now into something different. Same faulty argument.
    The materia system is something else, and offers much more variety and customization than the current accessory system.
    They showed an enmity ring, not an enmity earring.

    You're just grasping for straws at this point. It's one thing to be worried. It's a whole 'nother thing to blindly presume you know exactly what they're going to do, and then complain about it.

    Should you turn out to be right, nobody's gonna care they'll just complain then if it sucks. If you turn out to be wrong though, please oblige us with that reaction headshot
    (0)

  7. #7
    Player
    KumaAkuma's Avatar
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    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by NoctisUmbra View Post
    They showed an enmity ring, not an enmity earring.
    You're right it was not an earring, it was a bracelet! Guess you were wrong too
    (1)
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  8. #8
    Player
    NoctisUmbra's Avatar
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KumaAkuma View Post
    You're right it was not an earring, it was a bracelet! Guess you were wrong too
    lol... that 's not the point. The point is it's not some reference to XI's enmity earring...
    (0)

  9. #9
    Player
    Acretia's Avatar
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    Feb 2012
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    16
    Character
    Acretia Sanz
    World
    Balmung
    Main Class
    Gladiator Lv 50
    SE is slowly turning this game into XI...

    Mages not being able to move and cast, which is nonsense.

    Accessory slots reform, like many people stated above, limiting peoples choices of stats. True you can equip more pieces at a time 5 items vs 3 (i.e. three mind rings, or two HP bracelets and Vit ring) but the actual useful stats are diminished. Unless the new items that are being released give useful stats to neck/ears (which you can only have 1 of) you really lose out.
    (0)

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