


Hmm, maybe they could add 2 earring slots, but only allow you to put 1 earring. But that would be another sort of slot cost again.I think people who want 2 earring slots mostly want it for aesthetic reasons. At least that's the reason for me. Requesting a /display earring [left | right] seems rather stupid, so why not just go with 2 earring slots?
2 ring slots is fine and i can live without 2 bracelet slots, earrings.... yeah, purely aesthetic reasons..
Last edited by Felis; 02-04-2012 at 06:54 AM.
Hopefully they make some really big earrings and bling! I want big ol' hoops in my ears or gigantic diamonds that sparkle as I run through the light!
SE for reference here is an image of something I'd love to see in the game
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My observations:
We will no longer be able to spirit-bond 4 rings at a time/2 earrings at a time/2 bracelets at a time, all of which give material only obtainable from that type of accessory.
With the examples they've given on the new recipes, we don't actually gain anything by using 2 rings instead of 4 other than getting some inventory space back.
Even if we can put materia on accessories following patch 1.21, we still will not have free choice of "which" materia we can put on them, just like we don't have free choice of "which" materia we can put on any piece of gear. More than likely, the materia they designate for rings/earring/wrist/neck will not be anything you'd want to put on them in the first place, because that would, technically, destroy whatever perceived "game balance" SE "thinks" they have in place.
My feelings on this change:
Personally, I'm not happy.
I'm all for maintaining inventory space, but when SE originally announced the "abolishment" of slot cost, I thought it was just that, getting rid of a horrible Tanaka inlaid gimick that should not have existed in the first place, and allowing players to reach a "fuller" potential.
Instead, we got a reworked system (9 to 5 slots) which explains why it took them so long to get us this fix in the first place.
Going by SE's track record of previous changes/implementations they've done over the past year+, I don't hold out much faith that this system will benefit us at all.
As it stands now as they explained it (without taking into account how new accessories may or may not have stats spread) we gain absolutely nothing from this change. However, we don't really lose anything either (other than the ability to spirit-bond 3-4 rings at once), nothing really changed other than instead of 9 slots, we now have 5.
If I had known that they'd be reducing the slots ahead of time, I would have lobbied more for new accessories with better stats for level 50, than the removal of the slot cost system (which could have worked if SE actually sat down and made the system more intuitive).
Most of all though, I'm upset with this give/take mentality SE has for FFXIV. It seems they feel they can't give us something without taking something else away in the name of game balance.
Now if the game was actually balanced, and they needed to maintain it, I'd be all for whatever changes they made to that cause, but as it stands now, the game is 95% unbalanced. No one wants to play MRD, LNC, or PUG because they are "unnecessary" and, as a whole, entirely unconventional for any fight where the mob does not stand still the entire time, which does not happen, because the enmity system (which SE already changed once before) is not balanced.
*end rant*
Last edited by Kittra; 02-04-2012 at 05:01 PM.


They should just keep it like FFXI. 2 Earring Slots, 2 Ring Slots, 1 Neck slot. There wasnt any Bracelet Slots in FFXI but anything bracelet was Hands. Im fine if it was....
2 Earring Slots
2 Ring Slots
1 Neck Slot
1~2 Bracelet Slot
Having us be able to equip 4 rings was bit crazy.
They better start including Ammo Slot for accessories like FFXI did. I want to hold Crystal Stones/Backpack that boost my stats. ^.~

I find it strange that they have have a system in place to differentiate between the graphical representation of what ring you have equipped in which slot (same with earrings and bracelets) and they are trashing it because they are too worried about balance issues.
Don't get me wrong, I appreciate the improvement to the game as I am finding that slot costs is unnecessarily aggravating. But to just duplicate the same mesh over the other fingers/ears/wrists when they could instead better balance the stats on the rings and remove the slot cost altogether without removing any equip slots seems like the most logical thing to do to keep players happy.
Still, this seems pretty insignificant and I personally feel they should be working on something more important and implement this change later on when the game is more.... fixed.


Yes I want 4 rings for my PLD, 4 rings for my MNK, 4 rings for my WHM, 4 rings for my BRD, 4 rings for my WAR, 4 rings for my DRG.... oh yes.. 4 rings for my BLM...
/sarcasm off
Welcome 5 slots! (and welcome new stats accessories :Q___ )
Momo Ochita From Ragnarok
All I want to know is whether or not we will be able to socket materia onto our accessories or not.
I would prefer that the accessory slots NOT be consolidated.
I like customization and do not care about inventory space.
*Notice: Just chiming in my two cents so that it is heard. I am not trying to argue with anyone and I have not fully read the thread.
My XIVPad: http://xivpads.com?2031148
There have been discussions within the development team about whether or not there should be a /display on/off feature for accessories; however, it would require a lot of work to implement and as there are other things that need to be prioritized first, they decided to put this on hold for now.
If there continue to be requests for this in the future, we'll let the dev. team know and they can look into it again.
There are no plans currently to make it possible to add materia to accessories.
Bethany "Rukkirii" Stout - Community Team
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