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  1. #1
    Player
    TyrTry's Avatar
    Join Date
    Oct 2017
    Posts
    268
    Character
    Tyr Gowind
    World
    Diabolos
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RiyahArp View Post
    You know, if a game kind of forces that kind of separation, i don't think it's good. The fact that you have to weigh your friends compared to getting completion of four fights that have a shelf life of one year tops i don't think is good design. I think this is why old-school raid design was pretty low on the skill component and higher on the time one, so you weren't forced to weigh your goals as much.
    No. A game should never separate a good friendship (look at Mario Party), that is why I would ask each member if they truly desired to do this. When they all agreed "yes," I took them at the word (this processed happened more than once mind you). I do believe that if you say you are committed to something, then you should be committed, or at least speak your mind and say "I can't do this." Don't be afraid to walk away, it's better than constant silence.
    (4)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TyrTry View Post
    When they all agreed "yes," I took them at the word (this processed happened more than once mind you).
    Yeah, people try to spare people's feelings, but it ends up bad. And they can be committed to trying, and then start to resent it. But..well you know, if you see them start skipping, they are saying something with their actions. Not many people say "I hate my job!" to their boss, but you can tell from what they do at least something is up.

    but then that means you kind of have to force the issue, and ehh. idk why we need to make games into work so much.
    (2)