The game is what causes it. If they liked Savage, why would they make excuses to skip it? You can't manage people into doing something they dislike. The way these team-based, high skill games are wind up being very unlikable for a lot of people. I saw it on overwatch...people try and do it, find they are miserable, and ditch competitive or the game entirely. I think it's fair to be annoyed at the games some, and I'd kind of point out battle royale has become popular as a counterreaction to them.
You know, if a game kind of forces that kind of separation, i don't think it's good. The fact that you have to weigh your friends compared to getting completion of four fights that have a shelf life of one year tops i don't think is good design. I think this is why old-school raid design was pretty low on the skill component and higher on the time one, so you weren't forced to weigh your goals as much.
Because the static is so important that you need to take a stern hand with your friend, possibly to the point of kicking them, otherwise clearing this fight will be impossible. The whole skill threshold for this and organizational threshhold is so high, comparable to certain types of raiding, that you have to manage your friends as if they are working with you. In other mmos, it exists, but it seems to be much harsher here, comparable to the aforementioned pvp games.
I think this kind of game transforms the relationship badly, and players for some reason kind of default to "it's the players fault" in the sense that the static is more important or the goal is. The op is surprised that people are the way they are, but I always wonder why no one ever looks at the game itself.
Oh as for fun, eh.I meant it in the population sense, which affects the OP who recruited from his FC. If someone gives an excuse not to do something, there really are just two options if it isnt legit. They don't like it, or they don't like you. My bet is on the former, because usually, people who organize are pretty nice.

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