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  1. #11
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    My favorite dps

    Well basically you have to understand the what are your emergency skills and how to use them in situations where you have to move

    1. Your main emergency skills are instant cast Fire III and instant cast thunder
    2. Your secondary emergency skills are Triple cast and swiftcast, use these if you have to move (swiftcast taking priority over triple cast, use swift first)

    We have it in our minds that black mage can't move but really if you stay the perfect distance where you don't have to run too much after an emergency skill you're fine. In most of my extreme primal runs I do the most most damage as blm compared to everyone else. Also, don't see transpose as a dps loss, keeping enochian going is more important.
    (2)

  2. #12
    Player
    Aerori's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    28
    Character
    Aguri Naeuri
    World
    Midgardsormr
    Main Class
    Black Mage Lv 70
    I've been pretty lucky most of my PUGs as a BLM, and had people that were either very patient with my mistakes or were willing to teach me mechanics, and that really helped a lot. I've been playing around with different classes lately, but nothing really speaks to me like the big explosions. By no means am I a great BLM (I'm still trying to get the hang of AM and getting used to scathe while moving), but according to my friends' parsers I do fairly well at normal raids in PUGs. That being said, I prefer to learn a fight as a RDM, as it feels a lot more forgiving of mistakes, and is much more mobile.
    (1)

  3. #13
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Eh..to be blunt its a worthless job.

    Ever since HW launch, its been so bad that they have been doing nonstop changes to try and make the core idea work. The initial HW idea of it had such tight timers that it was a chore to play. And while they did loosen it up, keep in mind HW had relatively slow movement fights for a lot of them; the difficulty was in the rotations of the dps jobs.

    They introduce stormblood, and its cool! I mean, they fix so much about it, it seems great. But SB seems to put a huge emphasis on movement now that it just wound up keeping the same level of difficulty. They wound up expecting you to make use of movement abilities far more than any other job to deal with the core idea, which is the turret dps. But then they go and make fights take a bunch of movement, and the movement seems to keep increasing over time.

    It does have really high damage potential, but the level of skill required is very high for that, and the added damage itself really doesn't add much. I mean, if you do other dps classes to the same level of skill, you should output more than enough damage to be fine in any content.

    It's just the turret idea really can't exist with lots of movement. and its a bit unfair to blm that they keep trying to prop it up
    (0)
    Last edited by RiyahArp; 06-09-2018 at 06:13 PM.

  4. #14
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,008
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nabril View Post
    The real frustration lies in perceived mistakes. If I have to move, I lose my rotation. If I get interrupted at the wrong time, I lose my rotation. And the higher the level of the dungeon, the more mechanics, and us Black Mages seem to be priority number one for AoE attacks! I did a dungeon Trial a couple of days ago where the boss intersected blue lines over and over during the whole phase and over half of them were intersected right underneath my feet. Several of the others merely had me standing on one of the blue lines as they extended from another player and only 3 casts had me where I didn't have to move at all. I spent the whole phase trying to launch into my rotation. Meaning I did little if any damage at all.
    In my experience three things improve the playability of BLM. First and most important, you have to understand the rotation and have a solid feel for it. This is a little bit of study, and a lot of practice. Having a feel for it allows you to keep your spells going when the mechanics ramp up because you dont have to actively think about what spell you should cast next. Understanding the components lets you know when you can alter or clip the rotation to keep your momentum going as things go to hell around you. Both of these help when you do make a mistake to get back up and running smoothly and quickly. The second thing that improves everything is knowing the fights. The more you know about whats coming, the better you can anticipate and prepare for it. Boss is about to toss a line attack in your direction... Is it weak enough that you can ignore it using manaward? Do you have a teammate you can manip to(and maybe return to lines back into your ideal position)? Did you know this was coming and refreshed your stacks one spell early so you could move without issue(possibly saving a swift/triple/proc to keep dealing damage while you do)? And then thirdly, at least for me, is having a stat build that works for you. There isnt a solitary agreed upon build for BLM, so you need to figure out which one is a fit for you. Personally, i need a specific amount of speed and try to put the rest into crit(followed by direct for priority - as little det as posssible). For me, if i fall below my minimum required speed stat everything feels off and i mess up too often. Other people skip speed entirely and stack as much crit as possible(with direct as their filler) to make our hardest hitting spells do that much more. Figuring out what feels right to you can help.

    And as for that particular trial you did, Susano is easier if you know where to stand(all the advice that follows primarily applies to the "story mode" version of the fight, for strats on the ex version look for a guide). As a caster, your instinct is probly to stand back so you can see and dodge more easily. For this particular fight, its best if you stand with the melee DPS and healers right on his behind. He has 3 attacks that might force you to move. When he does the ring aoe under everyone(rasen kaikyo? im doing attack names from memory and they may be wrong), the closer everyone is to each other the more of the platform is safe to stand in. Collapse back in afterwords. When he does the line attacks(dark cloud?), i think these are based on enmity(i might be wrong). If everyone stands together then everyone has to dodge the first one. If you dodge away from the others, then if any of them are targeted youll have minimal moves for the 2nd and 3rd lines(if youre the target, obviously dodge 3 times). If this is enmity based, you can save yourself some headache with good use of diversion and lucid dreaming to not be the main target. His final attack that can force a move is the wave attack(stormsplitter? its the one he announces by saying "the seas part for we alone"). If everyone stacks in the same general space, you should be able to land in the safe line with only a step or two. If he targets you specifically with the knockback and shared damage part of the attack, you can just manip/return to lines straight back to the group-stack and keep attacking. Oh, and his 3 rock-jail monte attack - for story mode the one to attack is always last on the target list. Expect other people to mess up and mana shift your healers when you can, and the fight really isnt that bad typically(poor tanking or healing can turn any fight into a mess, and with how much this fight speeds up as it goes poor dps play can certainly make the ending lively).
    (1)
    Last edited by Frizze; 06-10-2018 at 01:28 AM.

  5. #15
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RiyahArp View Post
    Eh..to be blunt its a worthless job.
    People who call it worthless are those who have no idea what they are doing with the job in the first place.
    I "dislike" it pre-70 - but that is a personal opinion...and I don't push that on any one else nor do I make the job "bad" as a result.

    But it is FAR from worthless at any level. Nor wold I eve label such a job...or any job "Worthless"

    9 times out of 10 the problem with jobs is the people who do badly...not the job itself.

    And for someone who is asking for help and tips....your response is highly inappropriate.
    (4)

  6. #16
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NephthysVasudan View Post
    And for someone who is asking for help and tips....your response is highly inappropriate.
    The job has been adjusted and now recreated continuously over three years, and it still has severe problems. Its problems extend into all aspects of the game, not just savage; BLM in PvP is insanely frustrating due to its cast design, and its movement abilities break in Eureka due to draw distance, if I remember right. If there is any fast-paced killing, just landing casts and maintaining enochian can be an issue. It requires skilled play mostly because its core mechanics are outdated or simply aren't friendly to a movement heavy meta. I'm surprised we haven't seen more complaints, to be blunt.

    And yeah, worthless is strong but you sugarcoat it, and you get to 70 and just end up shelving the job anyways.
    (0)
    Last edited by RiyahArp; 06-10-2018 at 02:34 AM.

  7. #17
    Player
    Nhadaly's Avatar
    Join Date
    Nov 2015
    Posts
    90
    Character
    Aruna Erya
    World
    Cerberus
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RiyahArp View Post
    snip
    BLM is perfectly fine as a job, it does the most dps in the game, i play it day in day out and have zero problems.

    Yes, the class takes skill and mechanical knowledge to play, moreso than normal, but that doesnt make it bad, the only people who think its bad are the people who think the meta matters more than ability.

    The class has some problems but mobility aint one of them, neither is dps.

    Edit: changed the tone of my reply.
    (2)

  8. #18
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    snip
    This sounds woefully like someone who couldn't make it at the job after playing it for a very short time, so they proceed to put down the entire concept of it because of their heavy personal bias against it. Heavensward did not have a lot of relative slow movements for fights. Did you ever try playing BLM in Thordan EX? Sephirot EX? Neverreap? And the reason I mention Neverreap because it was the bane of all BLM players at the time of the dungeon's release until we all figured out where to stand and how to avoid the twisters.

    It can produce the top single target DPS with SMN following closely behind as far as just casters is concerned. If you found out that watching a BLM timer in HW was a chore to play then how did you function with Dragoon as one could easily argue that keeping Blood of the Dragon was a chore to play as well.

    SB didn't put a huge emphasis on moving no more than HW did and in fact, the changes that came with SB made it ten times easier to keep Enochain going, even in casual content like dungeons. And what's wrong with fights taking a bunch of movement? It provides a challenge for BLM players to overcome as we simply can't just stand there like the other DPS and keep spamming damage even as we move without Triplecast, Scathe, Swift, etc.. If that challenge annoys or irks you, then you're just a bad player with the job, not that it's the job's fault you're a bad player at the job.

    Putting thought and effort into a job more so than others doesn't make it worthless and it means you shouldn't be playing the job then if you're bothered by such things.
    (1)
    Last edited by Sigma-Astra; 06-10-2018 at 03:24 AM.

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