Well, I never said that the Mac OS can't run games completely or that it doesn't support them entirely from my first post at all. I said
Even more so nowadays because most Macs are built with the entire system into the monitor itself, which kind of puts a damper on changing your visual or audio cards in ways that you can do with a custom PC.The Windows OS system was designed with a lot more leeway regarding people using their PC's for work and high end tier entertainment value at the same time while Macs have been and were always made strictly for work and low end tier entertainment value.
Not once, in any of this, did I say that they don't support games at all, merely that it's not cost effective and it's possibly time consuming for some companies to port their games over to the Mac OS system when the majority of the people who play computer games do so on a Windows OS in this generation of gaming. Considering that not very many people have or can afford Macs, it's decent to say that games have usually been developed with the Windows OS in mind first and the Mac OS as an afterthought later and there's always been this kind of discrepancy since the early 90's. Some games are designed purely for Windows, others for Mac. If you need third party software on either a Mac or Windows OS to run games not native towards the OS in the first place, that doesn't really mean that the OS was designed to run it still was what I was getting at because all Windows OS games run with an .EXE file which isn't quite native to a Mac and was physically impossible until other people developed the tools necessary to do it or the company in question actually made a viable version for it first.When a PC gamer wanted to play computer games, they didn't go out searching for an Apple, they went for the Windows OS system because a lot of companies would have rather developed their games to play on something largely used by the majority and coding their games to run and work on Mac's, in most cases, was more time consuming with less of a chance of breaking even on sales.
It takes more time to develop games for Macs, not that those games simply don't exist, but because of Apple it just takes additional time that a lot of game companies simply don't want to put in.
Simcity 2000 was developed for the Mac OS first in 1993 and was later ported to the Windows OS in 1995, a decent and well loved game by all mostly. It's possible for Macs to run games, it always was a possibility, but it's entirely dependent on whether the company wants to code the game to actually work on a Mac OS system in the first place without the aid of other tools.
Again, a software problem more than anything which is what I was going at.