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  1. #1
    Player
    reiichi's Avatar
    Join Date
    Sep 2013
    Posts
    264
    Character
    Franz Renatus
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    Well, I'd argue that if you need a third party software to run the .EXE files for XIV on a Mac correctly, then that still doesn't necessarily mean that the Mac OS system was built first and foremost to run them in the first place.

    Unless you're paying $5,000 for an iMac Pro, you're not getting a good graphics card otherwise. Even my own Macbook Pro has two graphics cards built into it, costs me $2,000 from the Apple store, refurbished even, and I wouldn't trust XIV on this thing. You could easily spend that $5,000 on a custom Windows PC and get more bang for your buck, hell, less than that even.
    Surely. It's not cost-effective to buy a mac for playing windows games. I suppose someone could eventually buy an eGPU for gaming, but macOS support there is still a bit lacking (10.14 seems to be improving that though) and getting an eGPU connected to a Mac to work with Bootcamp is not a walk in the park. Users will still have a much better experience using Bootcamp than Crossover/Wine or the bundled Transgaming fork of Wine which is what the Mac "port" uses.

    But it's not quite correct to say macOS doesn't support games. Or that Apple's branded hardware doesn't support games. It just doesn't support -this- game because it doesn't support DirectX. If SE had coded FFXIV using OpenGL as their base, making platform-specific adjustments would have been a much easier task. Instead, Winei s used to convert all the Windows-specific API calls and there's a performance hit.
    (1)

  2. #2
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by reiichi View Post
    Surely. It's not cost-effective to buy a mac for playing windows games. I suppose someone could eventually buy an eGPU for gaming, but macOS support there is still a bit lacking (10.14 seems to be improving that though) and getting an eGPU connected to a Mac to work with Bootcamp is not a walk in the park. Users will still have a much better experience using Bootcamp than Crossover/Wine or the bundled Transgaming fork of Wine which is what the Mac "port" uses.

    But it's not quite correct to say macOS doesn't support games. Or that Apple's branded hardware doesn't support games. It just doesn't support -this- game because it doesn't support DirectX. If SE had coded FFXIV using OpenGL as their base, making platform-specific adjustments would have been a much easier task. Instead, Winei s used to convert all the Windows-specific API calls and there's a performance hit.
    Well, I never said that the Mac OS can't run games completely or that it doesn't support them entirely from my first post at all. I said

    The Windows OS system was designed with a lot more leeway regarding people using their PC's for work and high end tier entertainment value at the same time while Macs have been and were always made strictly for work and low end tier entertainment value.
    Even more so nowadays because most Macs are built with the entire system into the monitor itself, which kind of puts a damper on changing your visual or audio cards in ways that you can do with a custom PC.

    When a PC gamer wanted to play computer games, they didn't go out searching for an Apple, they went for the Windows OS system because a lot of companies would have rather developed their games to play on something largely used by the majority and coding their games to run and work on Mac's, in most cases, was more time consuming with less of a chance of breaking even on sales.

    It takes more time to develop games for Macs, not that those games simply don't exist, but because of Apple it just takes additional time that a lot of game companies simply don't want to put in.
    Not once, in any of this, did I say that they don't support games at all, merely that it's not cost effective and it's possibly time consuming for some companies to port their games over to the Mac OS system when the majority of the people who play computer games do so on a Windows OS in this generation of gaming. Considering that not very many people have or can afford Macs, it's decent to say that games have usually been developed with the Windows OS in mind first and the Mac OS as an afterthought later and there's always been this kind of discrepancy since the early 90's. Some games are designed purely for Windows, others for Mac. If you need third party software on either a Mac or Windows OS to run games not native towards the OS in the first place, that doesn't really mean that the OS was designed to run it still was what I was getting at because all Windows OS games run with an .EXE file which isn't quite native to a Mac and was physically impossible until other people developed the tools necessary to do it or the company in question actually made a viable version for it first.

    Simcity 2000 was developed for the Mac OS first in 1993 and was later ported to the Windows OS in 1995, a decent and well loved game by all mostly. It's possible for Macs to run games, it always was a possibility, but it's entirely dependent on whether the company wants to code the game to actually work on a Mac OS system in the first place without the aid of other tools.

    Again, a software problem more than anything which is what I was going at.
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    Last edited by Sigma-Astra; 06-09-2018 at 03:45 AM.