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  1. #1
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90

    [Suggestion] Weekly challengen log rewards for max levels

    Hello,

    as someone who has had (almost) all jobs to max level for a while now I want to make the following suggetion:

    Currently several challenges offer both (a pity amount of) gil and experience as reward. Once you hit max level (or complete those tasks as a class of max level), you'll miss out on the exp-reward and be left with an amount of gil that allows me to teleport from my doorstep in the Goblet to the Namazu. Once.
    Or in other words: Completing those challenges as level 70 character isnt worth it. But some people might still like to do that - either because they dont even have a job that can get the exp (like me) or because they have no intrest in leveling anymore classes.

    Thats why I would propose to do something similar to how the roulettes handle those rewards: Replace the exp with tomestones/scrips/crystals when the challenge is completed by a max level character - I would imagine it would also feel like less of a waste for people who do that by accident if they get at least something out of it.

    My suggestion would be as follows:

    Dungeons - Creation-Tomestones (aka the current uncapped ones) or, if they dont want to change that all the time: Poetics (since they dont seem to be going anywhere)

    Guildhests - GC-Seals

    FATEs - GC-Seals

    Leves - GC-Seals

    Crafting - Red Crafting Scrips (assuming, that red scrips are going to work like poetics - aka being the scrips that will stay)

    Gathering - Red Gathering Scrips

    Chocobo - ??? Maybe Hunting Seals? (I'm trying to keep it to currency mostly)

    Commendation - Tomestones (...why are they even a thing in the challenge log?!)

    Eureka - Anemos Crystals

    I'll be so honest and admit that it was actually Eureka that insipred me to make this suggestion - I couldnt stand to go in there pre-challenge log, but now, with the challenge log, I'm approaching level 20 and actually felt a decent sense of progress by killing the requested number of mobs.
    And it got me thinking - the challenge log seems to be there to help people who are progressing (slowly). But we all know that progression doesnt stop at max level! Why should the log stop to be useful beyond recruits appearing in your base and covering not even a fraction of your normal teleport fees? There is stuff, mostly currency, in the game thats useful for max-level progression - the roulettes are already adjusting to that! Why should the challenge log?
    (21)

  2. #2
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    This is actually a good idea, but I would throw in an increase in Gil reward as well. 1000 Gil just doesn't cut it. 5 to 6 digit Gil reward would help some more as Gil is useful for us who don't craft to buy people's craft. I would like to add to increase Gil in Fates as well as it only gives around 200 something Gil which is pathetic.
    (1)

  3. #3
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Krakka roots for chocobos or Thav onions. If its maxed level gc seals?

    Yes I know krakka is an item but it is used to give chocobo exps. Onions are used to get it up to level 20.
    (1)

  4. #4
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Good idea...but i disagree with the gil bump @Antonio

    Its too damn easy to make gil.

    But aside from that...yeah lets see this happen.
    (3)

  5. #5
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    Quote Originally Posted by NephthysVasudan View Post
    Good idea...but i disagree with the gil bump @Antonio

    Its too damn easy to make gil.

    But aside from that...yeah lets see this happen.
    Gil is easy if you like to craft and gather. If you don't do that, you stay broke. I find it too boring to waste my sub on something I find boring. We should be able to make Gil while fighting as well.
    (1)

  6. #6
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Antonio_Xul View Post
    Gil is easy if you like to craft and gather. If you don't do that, you stay broke. I find it too boring to waste my sub on something I find boring. We should be able to make Gil while fighting as well.
    If you think crafting is the only way to make gil....you're doing it wrong.
    I can make 1 to 2 mil gil a week...and I don't even touch a market board or Craft for profit....yet.....

    Try again.
    (2)

  7. #7
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    Quote Originally Posted by NephthysVasudan View Post
    If you think crafting is the only way to make gil....you're doing it wrong.
    I can make 1 to 2 mil gil a week...and I don't even touch a market board or Craft for profit....yet.....

    Try again.
    Feel free to explain oh wise one.
    (2)

  8. #8
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Antonio_Xul View Post
    Feel free to explain oh wise one.
    Yea I'm finding it hard to believe a person can make 1 - 2 million gil a week without touching the mb.

    Unless they're buying gil :P
    (2)

  9. #9
    Quote Originally Posted by NephthysVasudan View Post
    If you think crafting is the only way to make gil....you're doing it wrong.
    I can make 1 to 2 mil gil a week...and I don't even touch a market board or Craft for profit....yet.....

    Try again.
    i get not having to craft but being able to make 2M not even selling on the Market Board is indeed impressive.
    (0)

  10. #10
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Antonio_Xul View Post
    Gil is easy if you like to craft and gather. If you don't do that, you stay broke. I find it too boring to waste my sub on something I find boring. We should be able to make Gil while fighting as well.
    My Leatherworker and Goldsmith desynths are almost maxed out. Only time I craft is purely for the levels from the Namazu beast tribe. Otherwise I desynth all ltw/gsm stuff I can get from dungeons (Which there's a lot of, as well as armourer/weaver), so it's kind of 'going into dungeon, fighting to get loot to break down' for money.
    (0)

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