Quote Originally Posted by Kazrah View Post
No, I'm suggesting an alternative means of gathering such items for people who like gathering classes and want more control over their RNG rather than having to kill a bunch of mobs because they need specific leather or claws by the boatload. As for the retainers, that's why I don't fish since that's all they bring me whether I want it or not.



And you're misunderstanding both of us when you keep calling it "Shepherd". In fact, you're confusing ElHeggunte's DoL job that he specifically called "Salvager" in these forums for a reason: you go out and find stuff, just like any MIN or BTN, and even though I had been using the name of "Scavenger" for it elsewhere, it still follows the exact same principle. No mini-game involved outside of all that gathering is (although one could argue FSH is more of a mini-game).
One could always switch to "Sheppard" or whatever you want to call an animal resource gatherer. Hide, walk up to any monster 5 levels under your own and do "gather" action on them. That switches to the same type of game BTN/MIN does except has a "target's comfort" instead of a "chances to gather". As long as the monster is calm, you can continue to gather a resource from them up to 5 times. You can put the monster to sleep, or calm them to get an extra resource or HQ or whatever. You wouldn't be able to gather anything that would come from killing the monster however (eg bone or skin). For aggressive monsters, you may only be able to gather one item (eg scales, teeth.) If SE wants to change the monster death mechanic a little, they could also make defeated monsters not despawn if "marked" by the same player as a Sheppard. The Sheppard would then be able to harvest bone/skin/meat from such monsters and then they despawn. Or they will despawn if another monster is marked before they harvest anything from it.

I'm a little more fond of the idea of an instanced farm, but there's more than one solution.