Quote Originally Posted by ElHeggunte View Post
How do you avoid the redundancy though? DoW/M already gather animal-based materials. LTW already processes the hides, GSM processes the hard bits like claws and bone. ALC already produces medicines and potions. What would this new DoL or this Barber do to set them apart from what we already have? Because as presented they both sound like they should be extensions of LTW and ALC rather than standalone classes. Keep in mind that these classes need to have relatively unique identities and enough recipes to carry them from level 1 all the way to cap.
Combat jobs don't do it nearly as effective enough compared to the rate of an actual DoL class, and it could also be combined with that Salvager class you brought up in order to not only cover the needs of current DoH jobs, but also to allow enough branching toward a new DoH class that would warrant its purpose for the game. As for Barber, that would go to the element of identity in that it's just as distinguished from ALC or WVR as your Engineer is from BSM, ARM or GSM (which currently makes most of the Allagan-themed items in the game).

Least-case scenario for Barber would be instead having it as a questline much like the moogle mail quests with maybe better incentive to do them.