Quote Originally Posted by Soukyuu View Post
It could be like this, I just don't see the connection to the user online status, since no character data is stored on player's PC (apart for the UI element postion, chat logs and macros).

That's why I half-seriously suggested it just calls the client's "retire" command without a prompt, that would explain the online requirement.


Maybe target user's data is not available unless target user is online.... that could be interesting.
When offline user data not stored on active server.
When online user data moved from inactive server to active server.
User data can now be manipulated a bit ^.^;;

Yes, I agree.. there are many areas for improvement here, and many things are questionable.
I also believe if it were simple fix they would do it. So it may be safe to believe it is not simple. Then just imagine how bad it could really be... then +1 it, and we may be there ^.^;;;;;

For me, I just want to be able to walk through Ul'dah and see people.... lately I can walk around all of Ul'Dah and not see a single person or NPC.. unless i stand and wait...