Quote Originally Posted by REDace0 View Post
Apparently all, or nearly all, player data is actually carried inside the current zone. This is a very poor design choice obviously, but I think this must be the case. It explains why seemingly simple tasks take so much time. They require the creation of entirely new tables and functions to link data from multiple zones.
My only reaction, if this is true is:


It would also explain why they don't want to be to specific when telling us they can't do it, they are probably just too embarrassed to admit just how many design mistakes they did.