Quote Originally Posted by Soukyuu View Post
Name me one example of how kicking a player could be implemented that makes removing the distance check impossible. Until then, my opinion won't change. The excuse of being unable to remove distance/online check is BS.
Aha, I see. No, the fact is probably not the distance, but interaction between zone servers, I think. I do not exactly believe that they have kick functions purposefully tied to distance but- You know how if you have a bad connection it takes forever for people to show up on your screen? And how there are no loading times when entering/exiting city and so on? That's because XIV has this odd 'seamless' transtions between zones, and you cannot actually, for some reason or another, do a variety of interactions between two different zones. (okay you probably knew that already, but it helps the peanut gallery)
I remember the first time I tried to make a party in XIV and it was literally impossible, my friend said "Take two steps forward" and I did- And it solved it magically. Turned out we were trying to make the party while each one was standing right on the border of two 'zones'.

It is possible that this range limitation is tied to that (which is in turn tied to the way the servers are structured, the alteration of which is probably at least 50% of what the work on 2.0 is about), which would be why it isn't possible to alter things right now.

Edit: Also- Suddenly I realize I might not fully understand what you were going on about in first place. I'm not a native english speaker and now and then my language parser just fails me, so sorry if that did occur.