Please for the love of the twelve could we possibly get LS management tools added already! I mean it can't be that difficult can it? Can we get a response on when this will be addressed already!
Please for the love of the twelve could we possibly get LS management tools added already! I mean it can't be that difficult can it? Can we get a response on when this will be addressed already!
Agreed. We need at a minimum:
- Ability to remove players from LS from any location.
- Global Linkshell Message of the Day (so leader and officers can set daily info for members) this needs to be UI and text command.
- Linkshell Event Attendance tracker. An in game system that allows leaders and officers to schedule events in game based on current content and tracks or allows leader and officers to track which members participate in those individual events. There should also be a point system to simplify the viewing of each members attendance.
- Linkshell Bank: members can donate Gil, items, or gear to be stored in the bank which can be used to fund events or help other members whilst keeping tracking of each donation and withdrawal.
As much as I agree with you on this, I doubt it will happen as soon as we'd like.. :[
http://dn.guildwork.com/
The sad truth is....The Devs seem to ignore this very real issue. I mean I realize that there are other things that need to be fixed, but seriously the ability to at least remove someone from the LS regardless of if the are online or nearby should be fairly easy to fix which will help out greatly. I mean for the love of everything that is holy we are now paying for the game is it too much to ask for this small favor?
They will probably just blame it on "server limitations" and we will have to "be patient until 2.0".
It really is beyond ridiculous at this point. The core of any MMO is its social aspects and Guild Management is a massive contributor to a MMOs various social aspects.
This should all have been fixed way before now. I'd even say 1.18 should have included more LS administration options and refinements.
Disbanding an entire LS because some lazy ppl stopped playing the game and are wasting potential active member space... Then creating a new shell... Then REinviting EVERY active member into the newly formed LS... Stupid.
Not being able to kick members from your LS unless they are standing right next to you... Yet again, Stupid.
Very common, simple, and important issues which have never even been touched... and sadly those are only the beginning of the much lacking Linkshell management options.
I seem to recall an actual dev quote that said they were unable to implement these features until the server is revamped in 2.0.
Sadly, I looked and I looked, but I was unable to find that quote, so take that with a grain of salt.
I recall the same thing Raldo. There seems to be something about the way the data on the server is structured that would make certain data operations infeasible. From what I've read, part of the problem is that segments of each game world and their corresponding data live on separate physical servers. So if a player is somewhere else in the game world on a different physical server maybe you can't update their Linkshell data?
If that was the case which it could be as I am not all that familiar with coding, would that not have made the party search feature that they put in impossible as well?
Who knows, but you'd think if you can invite anyone from anywhere, you could kick them from the linkshell from anywhere.
I'm sure it made it very difficult, but party status isn't linkshell status, and it may be that with the party search system in place they have established the framework needed to implement linkshell management. However, that means the server programmers, who are currently implementing a better-architected system from scratch, have to find time to code this new feature and then it has to pass QA. We may see it in the next patch or two.
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