Please for the love of the twelve could we possibly get LS management tools added already! I mean it can't be that difficult can it? Can we get a response on when this will be addressed already!
Please for the love of the twelve could we possibly get LS management tools added already! I mean it can't be that difficult can it? Can we get a response on when this will be addressed already!
Agreed. We need at a minimum:
- Ability to remove players from LS from any location.
- Global Linkshell Message of the Day (so leader and officers can set daily info for members) this needs to be UI and text command.
- Linkshell Event Attendance tracker. An in game system that allows leaders and officers to schedule events in game based on current content and tracks or allows leader and officers to track which members participate in those individual events. There should also be a point system to simplify the viewing of each members attendance.
- Linkshell Bank: members can donate Gil, items, or gear to be stored in the bank which can be used to fund events or help other members whilst keeping tracking of each donation and withdrawal.
As much as I agree with you on this, I doubt it will happen as soon as we'd like.. :[
http://dn.guildwork.com/
The sad truth is....The Devs seem to ignore this very real issue. I mean I realize that there are other things that need to be fixed, but seriously the ability to at least remove someone from the LS regardless of if the are online or nearby should be fairly easy to fix which will help out greatly. I mean for the love of everything that is holy we are now paying for the game is it too much to ask for this small favor?
They will probably just blame it on "server limitations" and we will have to "be patient until 2.0".
It really is beyond ridiculous at this point. The core of any MMO is its social aspects and Guild Management is a massive contributor to a MMOs various social aspects.
This should all have been fixed way before now. I'd even say 1.18 should have included more LS administration options and refinements.
Disbanding an entire LS because some lazy ppl stopped playing the game and are wasting potential active member space... Then creating a new shell... Then REinviting EVERY active member into the newly formed LS... Stupid.
Not being able to kick members from your LS unless they are standing right next to you... Yet again, Stupid.
Very common, simple, and important issues which have never even been touched... and sadly those are only the beginning of the much lacking Linkshell management options.
I seem to recall an actual dev quote that said they were unable to implement these features until the server is revamped in 2.0.
Sadly, I looked and I looked, but I was unable to find that quote, so take that with a grain of salt.
I recall the same thing Raldo. There seems to be something about the way the data on the server is structured that would make certain data operations infeasible. From what I've read, part of the problem is that segments of each game world and their corresponding data live on separate physical servers. So if a player is somewhere else in the game world on a different physical server maybe you can't update their Linkshell data?
I remember them saying that too, though I call bullshit on engine limitation excuse. Seriously, what engine breaks down if you remove an if-check from a piece of code?
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Soukyuu... God, i'd love to see you go down to ANY badly-written program (I think XIV's client would work) and remove an if-check and then you watch the entire program collapse in a black hole of nonsensicality.
You have NO idea how fragile a system can be, specially when it's vastly complex, thrice so when it's badly built.
I spent enough hours debugging my own code, so I DO know how fragile a system can be.Soukyuu... God, i'd love to see you go down to ANY badly-written program (I think XIV's client would work) and remove an if-check and then you watch the entire program collapse in a black hole of nonsensicality.
You have NO idea how fragile a system can be, specially when it's vastly complex, thrice so when it's badly built.
BUT. If this:
cannot be changed into this:Code:if (person.distance <= 20) { kick(person); };
Then the person who wrote that engine needs to be fired immediately. I am not saying it's how the code looks like, any equivalent of the above code can work. If it's a function, make it return true no matter the distance. If it's a function that is used to calculate distance elsewhere, remove the check and just set the result for kicking the player to true.Code://if (person.distance <= 20) //{ kick(person); //};
I am talking about cases where removing an if-check makes sense, not about ones that make the whole thing collapse. It doesn't make sense to talk about those cases.
Name me one example of how kicking a player could be implemented that makes removing the distance check impossible. Until then, my opinion won't change. The excuse of being unable to remove distance/online check is BS.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
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