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Thread: LS Management

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  1. #1
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zenaku View Post
    They said they could do it but they have to redo the system then redo the system again for 2.0 so they said they did not want to waste the time on it
    They should just give some intern that part of the code. We don't need a complete overhaul, but being able to kick inactive members is a must.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #2
    Player
    neorei's Avatar
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    Mar 2011
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    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    LSMES
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    (2)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  3. #3
    Player

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    Mar 2011
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    I'm with Crim on this one.

    Let's be skeptical, lets presume the engine has been coded so terribly in the first place, that for instance, for player A to interact with player B they need to be in the same zoned area.

    So perhaps the command might look like this presently.

    PlayerA has to send this message to PlayerB
    [playerB breakPearlForLinkshell:linkshellNameID];

    And, if playerA doesn't have access to a pointer for playerB then it can't send that message.

    However, there is no reason why commands should be sent from player to player, surely all commands are sent to the servers, and thusly the servers back down to the players.

    So, in reality, it should be more something like...

    [server breakPearllayerID ForLinkshell:linkshellID];

    the player would then receive a message from the server

    [self breakPearlForLinkshell:linkshellID];

    Simples?

    What if that player is logged off? :O, well, then the pearl should be set as a flag in the players userdata and then be broken when he logs in.

    However. /pcmd add "player name" works across zones. You can practically invite people from anywhere.

    Bad excuses for not remedying the linkshell kick/remove and atleast a MOTD litterally 8-10 months ago, are unacceptable.
    (0)

  4. #4
    Player
    Myrhn's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    i'm ok with the first 2 but the others that is just how u manage your ls don't need that in game u can do that on a web page
    (0)

  5. #5
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
    World
    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Myrhn View Post
    i'm ok with the first 2 but the others that is just how u manage your ls don't need that in game u can do that on a web page
    i see a lot of people downplay what LS management shouldbbe like. heres what the competition has,


    http://www.youtube.com/watch?v=8fVuohgoHX8
    (0)

  6. #6
    Player
    Myrhn's Avatar
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    Ul'dah
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    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by syntaxlies View Post
    i see a lot of people downplay what LS management shouldbbe like. heres what the competition has,


    http://www.youtube.com/watch?v=8fVuohgoHX8
    Thats very nice but it works there because they actually lvl the guild/ls, in here fo far we don't do that sort of stuf so is not really necessary and that can be leave outside
    (0)

  7. #7
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Myrhn View Post
    Thats very nice but it works there because they actually lvl the guild/ls, in here fo far we don't do that sort of stuf so is not really necessary and that can be leave outside
    your not thinking of the future though. Why we have now is not even close to good enough.

    Im not sure how free companies are gonna work but they may be something like that.
    (0)

  8. #8
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    It could be like this, I just don't see the connection to the user online status, since no character data is stored on player's PC (apart for the UI element postion, chat logs and macros).

    That's why I half-seriously suggested it just calls the client's "retire" command without a prompt, that would explain the online requirement.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #9
    Player
    Asiaine's Avatar
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    Dec 2011
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    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Soukyuu View Post
    It could be like this, I just don't see the connection to the user online status, since no character data is stored on player's PC (apart for the UI element postion, chat logs and macros).

    That's why I half-seriously suggested it just calls the client's "retire" command without a prompt, that would explain the online requirement.


    Maybe target user's data is not available unless target user is online.... that could be interesting.
    When offline user data not stored on active server.
    When online user data moved from inactive server to active server.
    User data can now be manipulated a bit ^.^;;

    Yes, I agree.. there are many areas for improvement here, and many things are questionable.
    I also believe if it were simple fix they would do it. So it may be safe to believe it is not simple. Then just imagine how bad it could really be... then +1 it, and we may be there ^.^;;;;;

    For me, I just want to be able to walk through Ul'dah and see people.... lately I can walk around all of Ul'Dah and not see a single person or NPC.. unless i stand and wait...
    (0)

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