Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 37

Thread: LS Management

  1. #11
    Player
    Allanon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    52
    Character
    Allanon Galaphile
    World
    Excalibur
    Main Class
    Arcanist Lv 81
    I guess my real issue is that they kept LS from FFXI but failed to put in what made LS useful! It was not like they did not have a guideline on how to do it. In doing so we are still paying for a game that is horribly broken. The Devs answer seems to be "Let them eat cake."
    (0)

  2. #12
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Allanon, if you did not yet realize the previous devteam made some horrible, horrible choices, which are being fixed now.
    I have... No idea HOW in the sake of forever they screwed up the server structure so badly, but they did, and fixing that is apparently work of nightmares (I wouldn't doubt).
    So they can't fix this just yet, but are most probably going to fix this ASAP.
    (2)

  3. #13
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Raldo View Post
    I seem to recall an actual dev quote that said they were unable to implement these features until the server is revamped in 2.0.
    I remember them saying that too, though I call bullshit on engine limitation excuse. Seriously, what engine breaks down if you remove an if-check from a piece of code?
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #14
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Soukyuu View Post
    I remember them saying that too, though I call bullshit on engine limitation excuse. Seriously, what engine breaks down if you remove an if-check from a piece of code?
    Soukyuu... God, i'd love to see you go down to ANY badly-written program (I think XIV's client would work) and remove an if-check and then you watch the entire program collapse in a black hole of nonsensicality.
    You have NO idea how fragile a system can be, specially when it's vastly complex, thrice so when it's badly built.
    (1)

  5. #15
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    Soukyuu... God, i'd love to see you go down to ANY badly-written program (I think XIV's client would work) and remove an if-check and then you watch the entire program collapse in a black hole of nonsensicality.
    You have NO idea how fragile a system can be, specially when it's vastly complex, thrice so when it's badly built.
    I spent enough hours debugging my own code, so I DO know how fragile a system can be.

    BUT. If this:
    Code:
    if (person.distance <= 20)
    {
       kick(person);
    };
    cannot be changed into this:
    Code:
    //if (person.distance <= 20)
    //{
       kick(person);
    //};
    Then the person who wrote that engine needs to be fired immediately. I am not saying it's how the code looks like, any equivalent of the above code can work. If it's a function, make it return true no matter the distance. If it's a function that is used to calculate distance elsewhere, remove the check and just set the result for kicking the player to true.

    I am talking about cases where removing an if-check makes sense, not about ones that make the whole thing collapse. It doesn't make sense to talk about those cases.

    Name me one example of how kicking a player could be implemented that makes removing the distance check impossible. Until then, my opinion won't change. The excuse of being unable to remove distance/online check is BS.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #16
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I doubt it's impossible for them to do, it's probably just too troublesome / they have bigger priorities and 2.0 is less than a year away. So they go with the "we can't do it due to the data structure" excuse as a PR move.
    (0)

  7. #17
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fated View Post
    I doubt it's impossible for them to do, it's probably just too troublesome / they have bigger priorities and 2.0 is less than a year away. So they go with the "we can't do it due to the data structure" excuse as a PR move.
    They said they could do it but they have to redo the system then redo the system again for 2.0 so they said they did not want to waste the time on it
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  8. #18
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zenaku View Post
    They said they could do it but they have to redo the system then redo the system again for 2.0 so they said they did not want to waste the time on it
    They should just give some intern that part of the code. We don't need a complete overhaul, but being able to kick inactive members is a must.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #19
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    this was suppose to get added in 1.21(there was a post from yoshi on it)
    (0)

  10. #20
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Soukyuu View Post
    Name me one example of how kicking a player could be implemented that makes removing the distance check impossible. Until then, my opinion won't change. The excuse of being unable to remove distance/online check is BS.
    Aha, I see. No, the fact is probably not the distance, but interaction between zone servers, I think. I do not exactly believe that they have kick functions purposefully tied to distance but- You know how if you have a bad connection it takes forever for people to show up on your screen? And how there are no loading times when entering/exiting city and so on? That's because XIV has this odd 'seamless' transtions between zones, and you cannot actually, for some reason or another, do a variety of interactions between two different zones. (okay you probably knew that already, but it helps the peanut gallery)
    I remember the first time I tried to make a party in XIV and it was literally impossible, my friend said "Take two steps forward" and I did- And it solved it magically. Turned out we were trying to make the party while each one was standing right on the border of two 'zones'.

    It is possible that this range limitation is tied to that (which is in turn tied to the way the servers are structured, the alteration of which is probably at least 50% of what the work on 2.0 is about), which would be why it isn't possible to alter things right now.

    Edit: Also- Suddenly I realize I might not fully understand what you were going on about in first place. I'm not a native english speaker and now and then my language parser just fails me, so sorry if that did occur.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread