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  1. #11
    Player vVAstrAVv's Avatar
    Join Date
    Jun 2018
    Posts
    42
    Character
    Thegroose Isloose
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Yeah use dualcast as soon as you have it period

    Youre not playing drg no reason to fear animation lock
    Also to my knowledge no spells in game stop you from being able to move

    But your idea would still be useful as i get caught with dc between ads
    Which is a problem in eureka when im taking damage like a dope cus "oops instad jolt" lol
    (0)

  2. #12
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Maeka View Post
    I find that even instant-use abilities will interrupt movement sometimes so I don't like using anything when trying to move out of AoEs. And yeah, weaponskills cancel Dualcast, but Fleche and Contre Sixte (which is what I will usually use right after moving if they are up) won't and a lot of times it goes like this:

    1). Hard-Cast a spell.
    2). Oh No! AoE! Move!
    3). Move.
    4). Contre Sixte/Fleche
    5). .....do I have Dualcast?

    I've been training myself to assume I have Dualcast and if I see a cast meter come up, to take a step to stop the cast and cast Jolt/Stone/Fire instead, but sometimes I just plain forget.
    To be quite blunt... you're doing it wrong.

    any moment that you spend with your GCD not rolling... is lost damage. So moving instead of using dualcast? lost damage. Starting a cast then stopping it? missed damage.

    When "movement stops", it's actually a symptom of the control scheme. using a targeted ability on the boss will face your character towards the boss. And, if new directional input is not recieved, it causes the character to change direction of movement because "forward" is suddenly towards the boss.

    Simply put, you have some basics to master. Grasp how the camera controls and character controls interact, and keep control of it. Always be pressing your buttons. And keep track of what buttons you're on. With only a few exceptions (but it's rare and an indicator wouldn't help) I'm always aware of whether or not I have dualcast, because you always have dualcast after you cast a spell. And if there's something to hit, you should never have dualcast procced for longer than 0.5 seconds, because when you don't need a cast bar it's always correct to push that button.
    (1)

  3. #13
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i don't think it needs to be on the Job bar red mage is simple enough as it is,it makes WHM look complex
    it should just be something you know "you cast jolt,scatter,verfire/stone/heal i have dual cast now"
    it would be like having a icon pop up on your job bar for Combo moves
    (0)

  4. #14
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Maeka View Post
    I have the hotbar buttons one-size up from the lowest because it was just too much to squint at, they were blurring together. I run a 27'' TV as a monitor and it's capped at 720p (I hope to get a better one soon).

    I have no trouble with Verstone/Verfire, as you say they light up on the hotbar, and the moving outline (the same as combos) are easy to spot and catch your eyes quickly, that and I have those just to the right of my character.

    It's just that Dualcast doesn't give any kind of indication on the hotbar at all and that's why I'm having trouble with it. But again, next time I play hopefully I will remember to try to move the buff/debuff area down to that space I mentioned.

    You can post a screenshot if you like, though I've seen some peoples' UIs and they just look confusing to me lol. But who knows maybe I might see an idea or something.

    But at least it ain't like the crazy junk you see on WoW lol.
    Here is a picture of my HUD layout. I tried to get some stuff going to show where my Enhancements bar is. My enfeeblements are above the target bar (and I have them blown up super big because sometimes you have to take note of different debuffs and react accordingly—like in Neo and his blue/purple).



    As you can see, I keep everything sort of bunched together at the bottom of my screen so my eyes are focused mainly in that area. I decided this was the best way to do things when I found myself staring at my hotbars more than usual after the 4.0 BRD changes, and where I had to look out for more than just Bloodletter resets. I have my RDM gauge right next to the hotbars and the top of it lined up with my Enhancements to lower the amount my eyes have to go from hotbar to gauge to enhancements to boss to mechanics, and repeat.

    The hotbar I have set up with cooldowns on it is optional; you don’t have to do one if you don’t want to, I just like it there so I can keep an eye on cooldowns that are on my extended cross (and not always visible unless I am holding down R2+L2).

    The other one to right-hand side (numpad) is one I use for cross-role skills I don’t need that often (Apoco, Surecast), skills that I switch out on hotbar spaces with others (Addle...should probably have that one actually), and then for items (like here, they’re from where I was doing a PotD solo run, so there are potions, sustain potions, and echo drops there. The Vercure+Verraise are from early Eureka days where I was a RezBot and not much else lol.
    (0)
    Last edited by HyoMinPark; 06-08-2018 at 07:17 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #15
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I can see the thought process that went into making that, but I doubt that would work on 720p.

    As it is, I have issues with targeting larger mobs, because if the top half of the mob is off screen, the game WILL NOT tab-target the enemy, At All.

    So moving your character's feet up cuts off the viewing area above your character, which means that tall enemies will go off-screen forcing me to click-target them which is a PITA in any fight that has adds because it can cause multiple GCD loss in trying to find the thing to click on it, sometimes I click and I get a party member that's standing next to it, etc. Unless I tilt the camera way down... then I can't see the area near my feet very well to avoid AoEs.

    TBH, I really wish they'd fix the tab-target problem; I don't understand why the top half of the enemy has to be in view for you to target it. I don't get why you can't target it as long as its hitbox circle is within view.
    (0)

  6. #16
    Player
    bustamanteverde's Avatar
    Join Date
    Mar 2018
    Location
    Uldah
    Posts
    32
    Character
    Nexcoyotl Ixtlilton
    World
    Siren
    Main Class
    Paladin Lv 70
    I had that issue so all I did was make the self buffs larger, haha almost 140% larger to be exact. Dual cast is always in my face now
    (0)

  7. #17
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,164
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maeka View Post
    As it is, I have issues with targeting larger mobs, because if the top half of the mob is off screen, the game WILL NOT tab-target the enemy, At All.
    Set the following three keybinds to something close to home position:
    Set Focus Target (I recommend shF)
    Target Current Focus Target (I recommend F)
    Target the Target of your Current Target (I recommend T)

    These are actions that need to be used quite often, so my recommendations stand even if you already have things bound to those keys that you think should be bound to those keys.

    When you get to a boss, set it as your focus target. Whenever you need to switch back to it, don't tab. Just target focus target.
    If for some reason you can't target an enemy but you can target a friend, quickly target the friend then target of target.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  8. #18
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    If I may add:

    I would like for the RDM bar to reflect the remaining timers on Impactful (mainly this), Verstone Ready, and Verfire Ready.
    (0)

  9. #19
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Kind of confused by the OP’s request. There is an indicator at the very top of the screen next to any other status effects on your character. It’s small and pink with a countdown beneath it.

    But aside from that, it’s second nature to me to immediately cast verlightning/verstone, etc. just before he initial spell’s cast completes. And when I’m on the run from AoEs and such, I just glance up to the top of the screen to see if I have DC.
    (1)

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