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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,164
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    As Dualcast is the key mechanic of the job, an indicator on the job gauge would not be out of place.

    Quote Originally Posted by Maeka View Post
    Sometimes I cast one spell, get Dualcast, and have to move because of an AoE or maybe I have enough mana to do some melee attacks or something, and I end up forgetting that I have Dualcast in the heat of the battle and end up wasting it on something stupid like Jolt.
    But why haven't you already pressed the button for the second spell before the first even finished casting, so that it cast immediately?
    Movement doesn't affect Dualcast, and weaponskills cancel Dualcast, so in either case you shouldn't have a residual Dualcast lying around.
    (4)
    Last edited by Rongway; 06-07-2018 at 01:20 PM.
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rongway View Post
    As Dualcast is the key mechanic of the job, an indicator on the job gauge would not be out of place.


    But why haven't you already pressed the button for the second spell before the first even finished casting, so that it cast immediately?
    Movement doesn't affect Dualcast, and weaponskills cancel Dualcast, so in either case you shouldn't have a residual Dualcast lying around.
    I find that even instant-use abilities will interrupt movement sometimes so I don't like using anything when trying to move out of AoEs. And yeah, weaponskills cancel Dualcast, but Fleche and Contre Sixte (which is what I will usually use right after moving if they are up) won't and a lot of times it goes like this:

    1). Hard-Cast a spell.
    2). Oh No! AoE! Move!
    3). Move.
    4). Contre Sixte/Fleche
    5). .....do I have Dualcast?

    I've been training myself to assume I have Dualcast and if I see a cast meter come up, to take a step to stop the cast and cast Jolt/Stone/Fire instead, but sometimes I just plain forget.

    @HyoMinPark:

    I have my UI mostly set up good, it's just that normally I don't need to see my buffs. Dualcast is the first thing I've run into that doesn't display itself either on the job gauge, nor your hotbars that I routinely ever need to keep track of.

    And as someone mentioned above, since Dualcast is so bloody important to the job, you'd think that the job gauge should display it somehow. Hence, why I made this suggestion thread. It's a core mechanic to the job, therefore it belongs on the job meter.

    That, and I run 1360x768. I don't have a lot of real estate to be putting buff bars, etc in the middle of the screen. If I do that, then I can't see what's going on. As it is, I had to shrink the hotbars down to the next-to-smallest setting and move them off to the side so I can see where my character is and such.

    EDIT: https://steamuserimages-a.akamaihd.n...F83C3145008A4/

    You can see I'm pretty booked on screen space already. I don't really have much extra room to work with. The only thing I can think of, is trying to tuck the buff bar down between the hotbar and chat, don't know how that would work. Could try it tho.
    (0)
    Last edited by Maeka; 06-08-2018 at 12:46 AM.

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Maeka View Post
    @HyoMinPark:

    I have my UI mostly set up good, it's just that normally I don't need to see my buffs. Dualcast is the first thing I've run into that doesn't display itself either on the job gauge, nor your hotbars that I routinely ever need to keep track of.

    And as someone mentioned above, since Dualcast is so bloody important to the job, you'd think that the job gauge should display it somehow. Hence, why I made this suggestion thread. It's a core mechanic to the job, therefore it belongs on the job meter.

    That, and I run 1360x768. I don't have a lot of real estate to be putting buff bars, etc in the middle of the screen. If I do that, then I can't see what's going on. As it is, I had to shrink the hotbars down to the next-to-smallest setting and move them off to the side so I can see where my character is and such.

    EDIT: https://steamuserimages-a.akamaihd.n...F83C3145008A4/

    You can see I'm pretty booked on screen space already. I don't really have much extra room to work with. The only thing I can think of, is trying to tuck the buff bar down between the hotbar and chat, don't know how that would work. Could try it tho.
    I still stand by my suggestion of moving things down to where they are all in one area. RDM is a job that requires you to look at your hotbars/enhancements, as you do need to keep an eye on your Verfire/Verstone procs, as well as Impact procs, and when you have Verholy/Verflare. Verholy/Verflare do not show up on your enhancements bar, but the rest do, and all light up on your hotbar.

    One thing I could also suggest, if you don’t need everything to be so large due to poor vision (I have to have some things large because I cannot see well), you can also try scaling some items down to give yourself a bit more room—unless that is 80% at your resolution. Can’t say I know because I play at 1920x1080. If I can, and if you would like, I will send a link to what my HUD set up looks like when I get a chance to give you an idea of what I meant.
    (0)
    Last edited by HyoMinPark; 06-08-2018 at 09:12 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  4. #4
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Maeka View Post
    I find that even instant-use abilities will interrupt movement sometimes so I don't like using anything when trying to move out of AoEs. And yeah, weaponskills cancel Dualcast, but Fleche and Contre Sixte (which is what I will usually use right after moving if they are up) won't and a lot of times it goes like this:

    1). Hard-Cast a spell.
    2). Oh No! AoE! Move!
    3). Move.
    4). Contre Sixte/Fleche
    5). .....do I have Dualcast?

    I've been training myself to assume I have Dualcast and if I see a cast meter come up, to take a step to stop the cast and cast Jolt/Stone/Fire instead, but sometimes I just plain forget.
    To be quite blunt... you're doing it wrong.

    any moment that you spend with your GCD not rolling... is lost damage. So moving instead of using dualcast? lost damage. Starting a cast then stopping it? missed damage.

    When "movement stops", it's actually a symptom of the control scheme. using a targeted ability on the boss will face your character towards the boss. And, if new directional input is not recieved, it causes the character to change direction of movement because "forward" is suddenly towards the boss.

    Simply put, you have some basics to master. Grasp how the camera controls and character controls interact, and keep control of it. Always be pressing your buttons. And keep track of what buttons you're on. With only a few exceptions (but it's rare and an indicator wouldn't help) I'm always aware of whether or not I have dualcast, because you always have dualcast after you cast a spell. And if there's something to hit, you should never have dualcast procced for longer than 0.5 seconds, because when you don't need a cast bar it's always correct to push that button.
    (1)