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Thread: AI pet system

  1. #1
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90

    AI pet system

    I look at Meoni video on AI for any future jobs such pet jobs or future jobs please push AI to think smarter I know it need work pets AI away do
    (0)

  2. #2
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I really hope, before they add any new pet classes, they have a whole expansion dedicated to the reworking of summoner and scholar. It needs way more to it.
    (4)

  3. #3
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I wish they would at least rework chocobos so that they are a little smarter. I hate doing FATEs with them, because the stupid chocobos keep chasing the FATE mobs as they run away.

    I don't like having to manually tell my bird to let it go and then switch it back to its usual setting.
    (3)

  4. #4
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Yes Pet AI can be atrocious, on SMN I almost never use Garuda becuase I have to wait a couple seconds for her to react to something like contagion.....bahamut is still a disater in some ways lol
    (0)

  5. #5
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I'd rather they give us a programmable AI. It's been done in other games. Though to some extent you don't want the AI too good and players sharing AI scripts that all feel the same.

    What I'd do, to avoid exploits, and to a certain extent the game client actually seems to support this idea, is run the AI off the client on a separate thread, so the AI reacts with the same speed the player does, however make the server treat AI as "ticks". So while a player may be able to spam DPS at sub-second intervals, the AI only operates on the same half second ticks the server allows it to. So all AI commands are processed as one tick, and can not take advantage of spell/skill speed buffs.

    Then allow the player to attach the AI itself to a macro, eg /aiplayer Nanasomi myarcherai to have the ai player switch to client controlled ai. For flavor you could also make the AI player do thought/speech bubbles and emotes as well. For the Chocobo, Faries, Carbuncles and Egi's you would have the AI have separate "if in party" logic to which the healer pets could be told to prioritize certain party members including themselves. For attacker and tank pets, you could specify a "if distance from player" to cancel combat.

    And of course, because we don't want PS4 players left out, the AI scripts should be shareable within-the-game by allowing other players in the party to do "<player name> wishes to train your <pet name>", and the permission on the AI will allow the player to either permanently share it (eg like an open source thing) with "share freely", or "share only while in this party", or "share only while on friend list" , or "share once (will remain available to player until deleted, but can't be shared with others.)" . AI scripts could also be shared on the lodestone.

    This would also open the doors to "scripted" AI events that players can write for use inside their houses. So Retainers could do more than just stand around.
    (0)

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