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  1. #1
    Player
    Onizuka's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa, of course!
    Posts
    323
    Character
    Cloudio Onizuka
    World
    Aegis
    Main Class
    Fisher Lv 100

    Update on New HQ mechanics

    Quote Originally Posted by Onizuka View Post
    Tiger Girl, if possible could you give me a confirmation if what you mean with this:

    Quote Originally Posted by Rukkirii View Post
    the rate in which finished goods result in HQ
    ...is what Yoshida-san talked about last August after that looong analysis of mine (in this Topic here there're all the links) where I ultimately requested to have a system that rewards for your hard efforts in gathering HQ materials, ensuring the HQ result?

    Quote Originally Posted by Naoki_Yoshida
    We are planning on implementing the HQ revamp in patch 1.20.
    Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.
    Is the “Work hard to get HQ materials and you will get a guaranteed HQ result” still confirmed?
    That was the feature I was awaiting for the most in patch 1.20, but since it was postponed I'm really looking forward to it in 1.21. Also, it'll lessen a lot my inventory space, with all the old +3 materials I've saved up.

    Thanks if you can confirm it.

    Cloudio Onizuka, Tiger Mask no.1 fan
    So, today was posted an update on the HQ mechanics, and I'm not sure I fully understood it. Therefore, I'd like to ask some clarifications, if possible:
    • The percentage of HQ odds will be displayed during the whole synthesis process, increasing as the Quality increases, or only at the beginning or end of the synthesis?

    • So... If I use all HQ materials, my starting Quality will be around 500 and if I've the crafter's equipment and use the abilities, it might increase by 300-600 points while I'm crafting.
      But how will this work exactly? Yes, of course, I don't have to craft naked , but how will the abilities need to be used? At my level, I only use 4 abilties. After 1.21, will I have to equip more of them and the more I use during synthesis, the more the Quality increases?

    Also, since it's written:

    Actual figures are still under development. They may be adjusted or changed depending on feedback.
    I'd like to give my feedback on this.
    If I use HQ materials and the Final Quality will be between 800–1.000, my odds of producing an HQ result will be between 50-100%, but if I use NQ materials the Final Quality will be between 300–600, granting odds of producing HQ between 0-10%.
    Hmm... Something seems strange on this. Between 600 and 800 there're only 200 points of difference, so how is it possible that the odds might increase from 10% to 50%? Either you should lower the max Final Quality for Finished Items created using NQ materials, or increase the one for Finished Items done using HQ materials.
    I'd also like to know how to exactly increase my odds to 100% and if it really depends on how many abilities I'll use.

    I don't know if I misread something (I get confused when there're so many values), but it doesn't seem like if I use all HQ materials I'll be sure to get an HQ result, as originally stated. Actually (always if I understood correctly, please correct me in case), I might as well end up with a NQ item after using HQ ingredients, and there'll be a slim chance that if I Touch Up I'll lose the item as well.
    I don't understand this, too:

    On a touch-up attempt, the odds of successfully producing an HQ item will be half of those on the initial attempt.
    What initial attempt is this referring to?


    Again, I'm only trying to understand more.
    Asking for a demonstrative video would be too much, so thanks reps if some further clarifications could be provided.
    (0)

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  2. #2
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    I will give you only my understanding of things, Onizuka. But take into account that i'm not a crafter.

    I do believe that your HQ chance will be shown during the whole process as Quality increases, but no proof on that.
    On the matter of the small numbers throwing the chance of HQ high upwards it might be because it follows an exponential curve, rather than a logaritmic. That is, the difference of HQ chance between 10 Quality and 15 Quality is smaller than between 100 Quality and 105 Quality. Still follows a perfectly logical mathematical formula.

    Also, i'm not used to knowing what 'Touch Up' is since I don't craft BUT! If Touching Up is something you can do at the end of the craft, then the chance of that being a success is half the chance of the item being HQ at the end of the crafting process. If Touching Up is something done after the item is already done, then most likely it's the chance it had to be HQ when it was crafted.
    (0)

  3. #3
    Player
    Geesus's Avatar
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    Aug 2011
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    Limsa Lominsa
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    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Skies View Post
    Also, i'm not used to knowing what 'Touch Up' is since I don't craft BUT! If Touching Up is something you can do at the end of the craft, then the chance of that being a success is half the chance of the item being HQ at the end of the crafting process. If Touching Up is something done after the item is already done, then most likely it's the chance it had to be HQ when it was crafted.
    Yes 'Touch up' occurs after the item is completed and allows the crafter to take the chance of HQing said item. The issue has been with crafters, there doesn't seem to be a point at X quality (needed to HQ) that dictates to a crafter whether or not their synth WILL HQ. Some people have items they craft at 300+ Quality not HQ then same item at 160 Quality does. This is what has been frustrating most crafters.
    (0)

  4. #4
    Player
    urhryu's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Urhgan Leo
    World
    Masamune
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Onizuka View Post
    So, today was posted an update on the HQ mechanics, and I'm not sure I fully understood it. Therefore, I'd like to ask some clarifications, if possible:
    • The percentage of HQ odds will be displayed during the whole synthesis process, increasing as the Quality increases, or only at the beginning or end of the synthesis?

    • So... If I use all HQ materials, my starting Quality will be around 500 and if I've the crafter's equipment and use the abilities, it might increase by 300-600 points while I'm crafting.
      But how will this work exactly? Yes, of course, I don't have to craft naked , but how will the abilities need to be used? At my level, I only use 4 abilties. After 1.21, will I have to equip more of them and the more I use during synthesis, the more the Quality increases?

    Also, since it's written:



    I'd like to give my feedback on this.
    If I use HQ materials and the Final Quality will be between 800–1.000, my odds of producing an HQ result will be between 50-100%, but if I use NQ materials the Final Quality will be between 300–600, granting odds of producing HQ between 0-10%.
    Hmm... Something seems strange on this. Between 600 and 800 there're only 200 points of difference, so how is it possible that the odds might increase from 10% to 50%? Either you should lower the max Final Quality for Finished Items created using NQ materials, or increase the one for Finished Items done using HQ materials.
    I'd also like to know how to exactly increase my odds to 100% and if it really depends on how many abilities I'll use.

    I don't know if I misread something (I get confused when there're so many values), but it doesn't seem like if I use all HQ materials I'll be sure to get an HQ result, as originally stated. Actually (always if I understood correctly, please correct me in case), I might as well end up with a NQ item after using HQ ingredients, and there'll be a slim chance that if I Touch Up I'll lose the item as well.
    I don't understand this, too:



    What initial attempt is this referring to?


    Again, I'm only trying to understand more.
    Asking for a demonstrative video would be too much, so thanks reps if some further clarifications could be provided.
    Firstly we need to know that synthesis quality result from 300-600 (0-10% HQ rate)
    Which means that you can never hit the 800 mark using all NQ mats.
    *Even with best success result, (let's say you hit max 600), only 10% HQ rate.
    This simply means that HQ mats will be significantly better to result in HQ rather than the current one which many people are complaining about.

    With all HQ mats (starting quality 500) + synthesis quality (300-600) = 800 -1100
    *SE mentioned 800 - 1000 (50%-100% HQ rate)
    which means the minimum chance you are getting HQ is already 50% even if you are crafting horribly with 300.
    and bear in mind that there is given a 100 quality allowance for you to hit 100% HQ as you do not need to hit max 600 quality improvement during synthesis, just 500 will do (provided all HQ mats are used with starting quality of 500 resulting in 1000 end product)

    As for the touch up, it will not be needed if you hit 1000 since you are getting HQ.
    But in the case you are hitting 900 (75% HQ) chance after crafting (initial) and you still get a NQ, you are given a chance of risking on touch up for HQ. But the rate is now lower by 1/2 meaning 37.5% HQ or burst.
    (0)

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