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  1. #1
    Player
    CelesteWhite's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    1
    Character
    Celeste White
    World
    Lich
    Main Class
    Monk Lv 70

    Tiny Monk suggestion

    I know opening all 5 Chakras is supposed to take long in a fight but could we, maybe, make it so that Meditate stacks Chakras to 5 when were out of Combat? Would be a appreciated QoL change im sure. Thoughts anyone?
    (1)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    It would have an impact in dungeons between pulls they might look at for balancing issues, but it would definitely be a nice quality of life change for raiding.
    (0)

  3. #3
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80
    I'm more along the line of give Monk nothing because their overtuned atm. Not even QoL changes
    (1)
    Gotta Go Fast

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,793
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather Chakra not be generated outside of combat, but ramp-up is otherwise reduced and the Meditation skill itself made more viable. That or have it generate passively outside of combat, at Meditation's rate.
    (0)

  5. #5
    Player
    Calva's Avatar
    Join Date
    Jun 2017
    Posts
    44
    Character
    Amia Calva
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    It would be a nice change but i would rather they look at shoulder tackel and TK before this.

    Or even give steel peak something intresting other than just dmg...maybe have it add a stack of GL and give it a longer cd/less dmg but at least it would give us a way to use TK and recover our GL stacks quicker.

    I still love playing my monk, but there are some abilities that are just like...wtf why do they exsist. they really dropped the ball.
    (1)

  6. #6
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by wereotter View Post
    It would have an impact in dungeons between pulls they might look at for balancing issues, but it would definitely be a nice quality of life change for raiding.
    I still don't get how they can say this would cause balance issues when instead of pressing one button to charge all 5 in-between pulls, you're pressing the button 5 times.
    Same results, just added unnecessary button presses (that actually sums up Monk nicely actually).
    It's more "unbalanced" to let Ninja use their mudras and reset it with hide outside of battle.
    (0)

  7. #7
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    I still don't get how they can say this would cause balance issues when instead of pressing one button to charge all 5 in-between pulls, you're pressing the button 5 times.
    Same results, just added unnecessary button presses (that actually sums up Monk nicely actually).
    It's more "unbalanced" to let Ninja use their mudras and reset it with hide outside of battle.
    Depends on how much time between pulls to do this, set up your form shift and ready wind tackle. It’s only slightly more. Just was saying dungeon content is the only place I see this making a difference.
    (0)

  8. #8
    Player
    Sunspawn's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    127
    Character
    Baudouin Anjou
    World
    Moogle
    Main Class
    Warrior Lv 70
    Quote Originally Posted by wereotter View Post
    Depends on how much time between pulls to do this, set up your form shift and ready wind tackle. It’s only slightly more. Just was saying dungeon content is the only place I see this making a difference.
    The amount of times I decided to go jump off a ledge/sulk in a corner after the 3rd-4th time a tank pulled without a countdown or with a 5 sec countdown after a wipe in 8man content would beg to differ.
    (0)