in P4, when all 4 quadrants have their mechanic active it is quite gpu intensive raising a GTX 1080 to 100% util where usually it'd be 70-80% at 1440p60, it seems to be the reflection shader in the water that does it.
in P4, when all 4 quadrants have their mechanic active it is quite gpu intensive raising a GTX 1080 to 100% util where usually it'd be 70-80% at 1440p60, it seems to be the reflection shader in the water that does it.
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