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  1. #11
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Enkidoh View Post
    Also, NIN was never meant to be a tank in FFXI (this is straight from the development team) - it was meant to be a fast-attacking debuff/DPS, until lazy players turned it into a tank by exploiting Utsusemi's Blink mechanic, and then complained when they inevitably were torn apart by enemies that ate through their shadows at once (being actually DPS they had all the defense of a wet paper bag). I'm glad FFXIV does not have any of that nonsense here.
    So, this is about lazy players and not a good thing that the game doesn't fit you into whatever the game wants you in. Makes sense with that last sentence, you're glad FFXIV doesn't have it because you enjoy being shoehorned and not able to step outside the box, but damn it FFXI sure was open, whether you like it or not. It was actually clever of the playerbase to calculate the huge amount of volatile enmity a ninjutsu gave, and risk tanking with just Utsusemi and evasion. It was a high risk, high reward kind of tanking.

    Quote Originally Posted by Vidu View Post
    I dont know how that system worked in FFXI but I dont see it working here - and while I kinda hate to do this, I also feel the need somehow to point out something with threads like this that are clearly referencing FFXI: This is a differnt game. FFXIV works differently in an aweful lot of ways, so what worked their doesnt really work here.

    In this case: Look how much of a hazzle it is with SMN and Scholar sharing the same base-class already. Altering the arcanist-skills is a balancing nightmare! And before they did away with our bonus-stats it was extremly annoying for people who were optimizig both jobs to actually do that, because those points were class-based, not job-based.

    It would probably be a lot easier to release a ninja-like tank-class or a double-sword-dps than alter ninja and paladin.
    To actually change what the classes are doing, a lot more than just switching out the weapon would be required.
    A tank-ninja would need to gain more than just parry - he'd be mostly in need of skills that are generating aggro.
    A paladin-dps wouldnt need only a second sword for looks but also an increase in skill-potency and the loss of aggro-generating abilities, not to mention some sort of replacment for all the now useless tank-cooldowns.
    How does a bard healer work? Bards have zero skills to heal partymembers - they would need a whole new toolkit to fullfill that role, not only a harp instead of a bow.

    And if you have to rework 50% (or more) of a job to make it work in a different role, arent you better off at that point creating a new, more original job from scratch?

    I call "not thought through FFXI nostalgia" on this... which makes this a bad idea, sorry.
    FFXI had nothing of the sort, so you made that up. Whether you could tank or not was mostly dependant on how the job was built and especially your subjob, nothing to do with the weapons.
    (2)
    Last edited by Tanathya; 06-05-2018 at 04:10 AM.

  2. #12
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    To understand just how opposed to this SE is, they're not just saying "no" to making the job system more complicated, but they'll be making it simpler by ultimately removing base classes.
    (0)

  3. #13
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Tanathya View Post
    FFXI had nothing of the sort, so you made that up. Whether you could tank or not was mostly dependant on how the job was built and especially your subjob, nothing to do with the weapons.
    ...I made that up?
    Have you read the OP?
    And wether or not it worked liked that or not in FFXI is irrelevant after all - it wont work in FFXIV which was my mainpoint anyways. The OP just read to me as if the idea stemmed from FFXI-nostalgia, with basically comparing the proposed system to that game like 3 times in 4 lines...
    (0)

  4. #14
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vidu View Post
    Snip
    Made that up in the sense that FFXI hadn't a predetermined role per job, let alone one assigned to a weapon.
    OP isn't referring to any mechanic that existed in FFXI, just that NIN could tank, and DRK definitely isn't one unlike in FFXIV.
    (0)

  5. #15
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    Quote Originally Posted by Berlios View Post
    as an example...

    Ninja equipping a parrying blade in off hand to be able to tank role like in FFXI

    Dark knight using Scythes for DPS role like in FFXI

    Paladin Dual wield for dps role

    Bard healer ?
    Everyone is telling you it can't happen and why in explicit detail.
    I say be all you can be! dream little flower! dream!
    (1)

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