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  1. #1
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I like the idea on paper, but SE has a hard time balancing the what we already have, if they added one more role to each job that would make it even harder for them to balance game. On a side note a lot of people really did not like the idea of Ninja tank in FFXI, when I use to play FFXI I never really noticed the hate was the hate most from an end game PoV? I never really dove much into endgame in FFXI. Reason I ask was because my main was Nin and evasion tanking was one of my better mmo experiences in terms of enjoyment, and I do not recall ever getting much flank for it at the time.
    (3)
    Last edited by Awha; 06-05-2018 at 03:16 AM.

  2. #2
    Player
    ArcaneCarbuncle's Avatar
    Join Date
    Apr 2018
    Posts
    105
    Character
    Saine Lotice
    World
    Zodiark
    Main Class
    Bard Lv 90
    I don't see much of a point in adding specializations to something that is already pretty much a specialization.
    Specs are usually used as a way to diversify whatever class was chosen in the beginning by adding different playstyles to it. Most games also allow to switch between spec to further that diversification.
    This process is entirely unnecessary in this game, as you can freely switch between any jobs (or specs), regardless of what was chosen in the beginning. Any further specialization would be merely for flavour, and at that point, wouldn't it be more 'flavourful' to make a completely new job instead of something that merely bounces off of a job that already exists?

    I see it this way: Rather then picking a class in the beginning and later on a spec, you skip the class and go right to choosing your spec.
    Or: Every character basically shares the same, unseen, base class, with currently 26 specs to choose and freely switch between.
    I know we technically do have classes but since they directly evolve into their jobs without a significant change in playstyle they are not really worth mentioning. The only class that does split into 2 different Jobs or 'specs' would be arcanist, and I'm pretty sure the devs are on record saying they don't really like that and would sooner split the completely then do it again.

    Tl;dr: Jobs already are pretty much specs and adding specs to specs is unnecessary and convoluted, imo. (I hope people understand what I'm trying to say, I can't seem to english today :/ )
    (2)

  3. #3
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    I really wish they'd have made more classes branch like Arc, but instead of (for some reason) letting you lvl both from just playing one they had that stop at lvl 50. Slightly different weapons from the base class and both jobs would have the same basics but much different ways of using them. But they don't like the 2 for 1 (and classes in general) so it's all about totally new weapons for new jobs.
    (0)

  4. #4
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    To understand just how opposed to this SE is, they're not just saying "no" to making the job system more complicated, but they'll be making it simpler by ultimately removing base classes.
    (0)

  5. #5
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    Quote Originally Posted by Berlios View Post
    as an example...

    Ninja equipping a parrying blade in off hand to be able to tank role like in FFXI

    Dark knight using Scythes for DPS role like in FFXI

    Paladin Dual wield for dps role

    Bard healer ?
    Everyone is telling you it can't happen and why in explicit detail.
    I say be all you can be! dream little flower! dream!
    (1)

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