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  1. #1
    Player
    Berlios's Avatar
    Join Date
    May 2016
    Posts
    1
    Character
    Anri Rosenthal
    World
    Siren
    Main Class
    Marauder Lv 62

    What if jobs and classes had specializations

    as an example...

    Ninja equipping a parrying blade in off hand to be able to tank role like in FFXI

    Dark knight using Scythes for DPS role like in FFXI

    Paladin Dual wield for dps role

    Bard healer ?
    (2)

  2. #2
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    But jobs are specializations of classes. And role changing because of an item equip is just... I don't see it working well with how the game is designed.
    (3)
    If you say so.

  3. #3
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,298
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    That's not a 'specialization', that's just an alternate weapon type, which is not what the Armoury System allows (unlike FFXI where weapon and Job were separate, here your weapon is your class/Job). Thus why a new weapon type added to the game will inevitably mean a new class or Job specifically for that weapon, the weapon is simply not added to an existing one (this is also why class and even some Job icons depict weapons, it's telling you there and then what weapon is associated with that class or Job).

    Also, NIN was never meant to be a tank in FFXI (this is straight from the development team) - it was meant to be a fast-attacking debuff/DPS, until lazy players turned it into a tank by exploiting Utsusemi's Blink mechanic, and then complained when they inevitably were torn apart by enemies that ate through their shadows at once (being actually DPS they had all the defense of a wet paper bag). I'm glad FFXIV does not have any of that nonsense here.

    And scythes are a tool for BTN like they should be - the only time here in FFXIV you'll see a scythe used as a weapon is that glamour weapon of Edda's offered on the Mogstation for certain classes - DRK is all about using a great sword (which is pretty telling that a great scythe will not be a future separate class or Job).

    So I do not see SE changing this I'm afraid.
    (7)
    Last edited by Enkidoh; 06-05-2018 at 01:39 AM.

  4. #4
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Enkidoh View Post
    Also, NIN was never meant to be a tank in FFXI (this is straight from the development team) - it was meant to be a fast-attacking debuff/DPS, until lazy players turned it into a tank by exploiting Utsusemi's Blink mechanic, and then complained when they inevitably were torn apart by enemies that ate through their shadows at once (being actually DPS they had all the defense of a wet paper bag). I'm glad FFXIV does not have any of that nonsense here.
    So, this is about lazy players and not a good thing that the game doesn't fit you into whatever the game wants you in. Makes sense with that last sentence, you're glad FFXIV doesn't have it because you enjoy being shoehorned and not able to step outside the box, but damn it FFXI sure was open, whether you like it or not. It was actually clever of the playerbase to calculate the huge amount of volatile enmity a ninjutsu gave, and risk tanking with just Utsusemi and evasion. It was a high risk, high reward kind of tanking.

    Quote Originally Posted by Vidu View Post
    I dont know how that system worked in FFXI but I dont see it working here - and while I kinda hate to do this, I also feel the need somehow to point out something with threads like this that are clearly referencing FFXI: This is a differnt game. FFXIV works differently in an aweful lot of ways, so what worked their doesnt really work here.

    In this case: Look how much of a hazzle it is with SMN and Scholar sharing the same base-class already. Altering the arcanist-skills is a balancing nightmare! And before they did away with our bonus-stats it was extremly annoying for people who were optimizig both jobs to actually do that, because those points were class-based, not job-based.

    It would probably be a lot easier to release a ninja-like tank-class or a double-sword-dps than alter ninja and paladin.
    To actually change what the classes are doing, a lot more than just switching out the weapon would be required.
    A tank-ninja would need to gain more than just parry - he'd be mostly in need of skills that are generating aggro.
    A paladin-dps wouldnt need only a second sword for looks but also an increase in skill-potency and the loss of aggro-generating abilities, not to mention some sort of replacment for all the now useless tank-cooldowns.
    How does a bard healer work? Bards have zero skills to heal partymembers - they would need a whole new toolkit to fullfill that role, not only a harp instead of a bow.

    And if you have to rework 50% (or more) of a job to make it work in a different role, arent you better off at that point creating a new, more original job from scratch?

    I call "not thought through FFXI nostalgia" on this... which makes this a bad idea, sorry.
    FFXI had nothing of the sort, so you made that up. Whether you could tank or not was mostly dependant on how the job was built and especially your subjob, nothing to do with the weapons.
    (2)
    Last edited by Tanathya; 06-05-2018 at 04:10 AM.

  5. #5
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Tanathya View Post
    FFXI had nothing of the sort, so you made that up. Whether you could tank or not was mostly dependant on how the job was built and especially your subjob, nothing to do with the weapons.
    ...I made that up?
    Have you read the OP?
    And wether or not it worked liked that or not in FFXI is irrelevant after all - it wont work in FFXIV which was my mainpoint anyways. The OP just read to me as if the idea stemmed from FFXI-nostalgia, with basically comparing the proposed system to that game like 3 times in 4 lines...
    (0)

  6. #6
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vidu View Post
    Snip
    Made that up in the sense that FFXI hadn't a predetermined role per job, let alone one assigned to a weapon.
    OP isn't referring to any mechanic that existed in FFXI, just that NIN could tank, and DRK definitely isn't one unlike in FFXIV.
    (0)

  7. #7
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I like the idea of Advanced Jobs. Like a WAR could have a tank ADV job and a DPS ADV job. Tank would be Berserker and DPS would be Vyking. That sorta thing. But That would be a huge undertaking, especially if you did them all at once.
    (3)

  8. #8
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by MageBlack View Post
    I like the idea of Advanced Jobs.
    We already have Advanced Jobs, they are jobs without classes, so DRK, AST, MCH, SAM and RDM are our Advanced Jobs.
    (1)

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    the problem with that is instantly you double the amount of jobs to balance sine you will have to properly balance tanks being dps, some dps being tanks and other healers and such, i dont see it without generating a lot of imbalance issues.
    (5)

  10. #10
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    I dont know how that system worked in FFXI but I dont see it working here - and while I kinda hate to do this, I also feel the need somehow to point out something with threads like this that are clearly referencing FFXI: This is a differnt game. FFXIV works differently in an aweful lot of ways, so what worked their doesnt really work here.

    In this case: Look how much of a hazzle it is with SMN and Scholar sharing the same base-class already. Altering the arcanist-skills is a balancing nightmare! And before they did away with our bonus-stats it was extremly annoying for people who were optimizig both jobs to actually do that, because those points were class-based, not job-based.

    It would probably be a lot easier to release a ninja-like tank-class or a double-sword-dps than alter ninja and paladin.
    To actually change what the classes are doing, a lot more than just switching out the weapon would be required.
    A tank-ninja would need to gain more than just parry - he'd be mostly in need of skills that are generating aggro.
    A paladin-dps wouldnt need only a second sword for looks but also an increase in skill-potency and the loss of aggro-generating abilities, not to mention some sort of replacment for all the now useless tank-cooldowns.
    How does a bard healer work? Bards have zero skills to heal partymembers - they would need a whole new toolkit to fullfill that role, not only a harp instead of a bow.

    And if you have to rework 50% (or more) of a job to make it work in a different role, arent you better off at that point creating a new, more original job from scratch?

    I call "not thought through FFXI nostalgia" on this... which makes this a bad idea, sorry.
    (3)

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