The technical answer is that when you do "search" the game queries the server and sends back a response from each retainer. It doesn't load the retainer into the game environment. That's also why when you search for an item that is also available as HQ it will look for both. The game client, for the purposes of crafting doesn't know if you have it, thus can not proceed, and can not summon the correct retainer since it may be in more than one and the game doesn't let you summon all the retainers at once.
This is not entirely correct, the search is even more limited. Whenever you summon a retainer (or maybe open their inventory), the game locally caches the inventory contents, and the search uses those cached results. This is only noticeable if you play on multiple PCs or consoles, but it comes up a lot if you do. So if you have a stack of iron ore on a retainer, move it to your inventory, then log in on a different system and /isearch for iron ore, it will tell you that you have double the amount you actually do, because it doesn't know the retainer doesn't have the iron ore anymore.
That said, your overall point (that the game doesn't actually know with certainty that you have the item) is spot on.
I love FFXIV. I moved here from WoW and don't regret it. WoW even gave me a free week to try again and their new raid was rubbish so I'm still here.
But that said... it's depressing the amount of times I see suggestions or ideas on the forums here, followed by "we can't have that because":
-The servers would blow up
-The servers use a clunky system that can't handle it
-It would have to go in with the other 400 items in the cash shop because Enix is poor
-Enix can't afford that (more voice acting for example)
-Enix doesn't make big changes inbetween expansions.
-Random potential bot/RMT exploit excuse (mailing alts or non-friend list players for example).
-Enix would refuse to make it simple and mess it up (glamour dresser vs tmog tab or Verminion vs pet battle)
And WoW has had the suggestion, feature or QoL for years, successfully in a far superior form. It irks me the amount of times I've caught myself thinking "but WoW manages that". FF does have things WoW doesn't too, like character customization, crafting and proper day/night but that's 3 things to about 50 different QoL and features. Again, I love this game but it does feel like their servers are made from cardboard and sellotape sometimes.
Last edited by Liam_Harper; 06-06-2018 at 12:07 AM.
Stop assuming every other game is like WoW....and you'll find its easier to cope with.
And for that matter..stop treating SE like Blizzard.
They are nothing alike....and can't be alike.
Methods/practices shared are coincidental...many of which are patented/copyright/controlled/trade-secret/locked.
You may hate the answer...but its not an excuse. It's a Fact. Until industry changes...in terms of competition/profit....features you like on product A..won't be on product B. Until someone finds a way to make B not look like A....behave differently...and compatible with the tech. The inverse can be said for any other game on the market...including WoW. It's a cop out to make such a response.
And the servers are not made of cardboard.
Such remarks just show your ignorance. They have limits just like every other server. Great majority of which are due to compatibility and capabilities.
Much like running Microsoft Office on a Apple/Macintosh vs a Windows platform.
It requires modification/a great deal of effort to make that possible.
The tools you use to make such a thing work...took ALOT...of effort to make it happen. Even then - never perfect.
No SE is not perfect - but they don't deserve the ridicule either when people make "cop-out excuses" in response to rational answers made by IT professionals.
Last edited by NephthysVasudan; 06-06-2018 at 12:16 AM.
I think his point was that wow sets modern standards. This very fact is why 1.0 failed, ignoring modern mmo trends. Tanaka was disconnected completely. And if Yoshi-P didn't enter and make FFXIV adopt what wow set as basic mmo standards we'd still be playing 1.0. So how about we give thanks to wow for saving FFXIV. I hope the SE development team keeps adopting QoL standards to make it all simple, if they can.
I must not fear. Fear is the mind-killer. Fear is the tiny-death that brings total obliteration. I will face my fear. I will allow it to pass through me and over me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
That's incredibility subjective.
I could say the same of EVE Online (By CCP) who has a single shard universe and a game being far older than most.
WoW could learn a great deal from them.
But they are not the same are they?
I'm sure others could have their own examples.
Point is..its never as simple as people think it is.
Um actually I know Eve very well, still have my Amarr born May 6th 2003 and fine you want it to call it being subjective? How about you watch the 2014 GDC Presentation about FFXIV that Yoshi P presented. He says it himself that Tanaka was disconnected and modern mmo trends at that time were ignored and it led to the game being a complete failure in Western Markets and largely in Japan. Its straight from the mouth of the man that saved this game from failure. He says he adopted so many development standards from Blizzards mmo and that's what saved FFXIV.
I don't know the limitations the devs have when it comes to QoL changes. All I know is that FFXIV takes queues from wow and I was just suggesting it. For a long time everyone would always yell at people that wanted to Queue for DF while having their Chocobo summoned and everyone would always be like " NOPE NOT GOING TO HAPPEN SORRY " but it did so who knows?
Last edited by AshlikeSnow; 06-06-2018 at 05:57 AM.
I must not fear. Fear is the mind-killer. Fear is the tiny-death that brings total obliteration. I will face my fear. I will allow it to pass through me and over me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
Of course they deserve ridicule: their back-end is atrociously designed, and they routinely build mechanisms that butt heads with their known limitations.
One go-to example of this is Housing. They built an exceedingly complex system that, while great, was unsupportable by their servers for years. Housing availability issues still aren't completely resolved! The feature was arguably better-implemented in fucking FFXI, this game's predecessor. No technical arguments can excuse them from this, because they built the gods-damned system in the first place. They knew their server limitations, or should have, and they built the system anyway. That's inexcusable.
Another go-to example is Glamours. Not just WoW does Glamours better: so do most other MMOs. Fuck, so does FFXI, this game's predecessor. How is SE's shoddy implementation - one that, despite years of time, still isn't completely fixed - something worth excusing?
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I haven't played any other games before in which the developers routinely cited server limitations as reasons to not develop certain QoL features. I find it hard not to fault SE as a result, particularly when some of the things being held up by the oh-so-limited servers were done back in FFXI - and work better to boot. Learning from past experiences is about the lowest possible bar to set, and it appears XIV's team hasn't even consistently met this.
I'd also point out that FFXIV, by all appearances, aspires to dethrone WoW as the king of MMOs. It's clearly intended to be widely accessible; it's routine to encounter advertisements for the game; the development team behind ARR actively cited WoW as a founding influence. With that comes a certain burden of expectations: you can't be the new king until you beat the current one. Part of that means figuring out how to match Blizzard's clearly-superior QoL efforts, rather than making excuses for why doing so is hard. Or you can rest on your laurels, which is clearly what the content development teams are doing; maybe that's the long-term intent for FFXIV. It'll never topple WoW like that, and will likely see its subscriber numbers drop off a cliff at some point, but that's their choice to make. On the assumption that SE isn't intentionally resting on its laurels, though, they deserve to be challenged to do better, rather than complaining about how something is hard or requires significant technical work. Blizzard did it, so SE can too. Suck it up, get it done.
Edit / Addition:
EVE Online is quite unique. It is wholly distinct from WoW and FFXIV, but WoW and XIV are not wholly distinct from each other (they're close to siblings in many ways).
The single-shard universe is also not something that could be applied to XIV and WoW in their current states, regardless of technical limitations: Eorzea would simply become too crowded. EVE Online features procedurally generated content, which space lends itself well to. FFXIV and WoW do not. As a result, they have far smaller game worlds for people to inhabit, and are forced to limit population numbers. I seriously doubt that Blizzard wouldn't be able to replicate EVE Online's single-shard experience if they built a game around that, but WoW isn't it - and nor is FFXIV.
Last edited by Vhailor; 06-06-2018 at 03:20 AM.
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