Make it drop the first level 70 dungeon tier weapon rather than the first dungeon. Though that wouldn't really help once better weapons are readily available, it'd at least give an incentive to try it once.
Make it drop the first level 70 dungeon tier weapon rather than the first dungeon. Though that wouldn't really help once better weapons are readily available, it'd at least give an incentive to try it once.
Hell for a fresh Level 70, or any class for that matter, any weapon is better than no weapon. Especially if you've been getting no luck with the dungeon drops till that point. I'd be all for this personally. While the community is able to tune classes to their best upper limits, even just having a decent idea of how to use new skills would be a god send for some classes. And especially for newer players who want to jump into the fray quickly but might not be the best at learning from written guides.
That's what I was thinking. I don't personally do Extreme Trials (Really sure, but self-doubt's so much fun), so getting weapons for anything other than SCH (My main, where I funnel tomes into) tends to be slow work until catchup time before the next expansion. I liked the i90 relics because it had me actually use the job to earn a weapon that was...While not great for everything, at least usable.Hell for a fresh Level 70, or any class for that matter, any weapon is better than no weapon. Especially if you've been getting no luck with the dungeon drops till that point. I'd be all for this personally. While the community is able to tune classes to their best upper limits, even just having a decent idea of how to use new skills would be a god send for some classes. And especially for newer players who want to jump into the fray quickly but might not be the best at learning from written guides.
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