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  1. #1
    Player

    Join Date
    Feb 2018
    Posts
    34

    Suggestion: New limits break/skills

    It's just a quick idea I had. Since right now levelling other jobs doesn't grant you any advantage...I mean it doesn't matter you got the title God of magic, if you are ninja it doesn't affect you at all

    The idea would be introducing new skills based on jobs where you reached max level. For example if you have a lv70 black mage, you unblock a special type of Foul. This Foul could be used on other jobs. But if for example you are a healer using it, the damage would be calculated using the mind stat instead intelligence.

    Since this could be too op to be used without control, these skills could substitute limit breaks. There isn't a great difference between the Foul I'm talking about or a caster limit break. The difference is now everyone who levelled a black mage would be able to use that limit break. In case they were limit breaks the calculus of damage would be different and no like I said before.
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  2. #2
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Sounds cool on paper, but would be a nightmare to balance and runs exactly counter to why SE replaced cross-class skills with Role Actions in the first place.
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    With this character's death, the thread of prophecy remains intact.

  3. #3
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    We kinda just did away with a system like that - before SB we had cross class skills, that required you to level certain classes to get them.
    For example Swiftcast was a level 26 THM/BLM-skill - so every BLM would just have that skill as part of their native tool-set, while any other caster-class could take it as cross-role, given they had THM leveled to 26.
    It was, quite frankly, annoying. It forced people to level jobs they had no intrest in leveling. We're even getting kinda rid of it now for the crafting-classes because for the longest time you had to basically level all of them to max-level to be able to actually make endgame-gear (now they're all getting the same skills and especially skills that can replace the 1-60-class-specific ones) Please dont bring that back...

    Why does there need to be a "reward" to level other classes? Why does it has to grant you and advantge when the real advantge of the game is that you can level as many classes as you wish. If you want to only play BLM - you can. If you want to level everything - you can do that aswell.
    Unless we're talking cosmetics here for the LB, I really want to say "No, thanks" to this idea.
    I dont wanna have to level monk to almost max-level again to get that healing-buff for my bard. I know enough healers who were unhappy about having to touch BLM at all to get swiftcast. Having to get GLD up to get provoke was a pain - specially when you met warriors in tank-swap fights who hadnt done it. And they shouldnt have to! We enjoy the freedom of playing whatever class we like now - dont change that to "Play whatever you like, but to be really effective at it you also need to level this, this and this - have fun playing melee!"

    And besides that: A lot of skills work within and for their respective class. Foul depends on BLM-specific mechanis. Bards have skills that are connected to their dots. SMNs toolset is all about aetherflow-managment. Any skill you'd give to another class would be a cheap rip-off and the effect wouldnt be that you'd feel you're being "rewarded" to have leveled that other class but in most cases that you're obligated to do so.

    If there isnt a great difference between the LB and "your Foul" that really sounds like only a new LB-skin... which I'd file under "eh, nice to have one day, maybe, but not the slightest bit important or even intresting for me"

    (If you want to change the LB I'd consider it far more useful and intresting to make it not job-bound but to have everyone pick what LB they want at the start of a fight. Cant be changed during, just like cross-roles, but everyone would have free choice between caster, ranged, melee, tank and heal LB - I wouldnt mind throwing in a few extra "special" ones that could pick, something like the DPS-Lb being 75% weaker than the standard one but inflicting a 10 sec vul-debuff on the target. Or a combinde tank-heal-LB that grantes only 50% of the damage-protection we're getting now but a 10 second shield and a 20 second regen on top of that)
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  4. #4
    Player

    Join Date
    Feb 2018
    Posts
    34
    Quote Originally Posted by Vidu View Post
    If you want to change the LB I'd consider it far more useful and intresting to make it not job-bound but to have everyone pick what LB they want at the start of a fight. Cant be changed during, just like cross-roles, but everyone would have free choice between caster, ranged, melee, tank and heal LB - I wouldnt mind throwing in a few extra "special" ones that could pick, something like the DPS-Lb being 75% weaker than the standard one but inflicting a 10 sec vul-debuff on the target. Or a combinde tank-heal-LB that grantes only 50% of the damage-protection we're getting now but a 10 second shield and a 20 second regen on top of that)

    What you said at the end it's what I'm purposing. If you are a caster and black mage for example you would have that Foul limit break (which I guess is a skin like you said). But if you also levelled a tank a healer or a dps you could unblock those limit breaks too to use as black mage. I mean there isnt a requisite, you already have your own limit break. You haven't to level up anything if you don't want.

    I'm talking to max level to unblock limits break different to your job. You are saying levelling shouldn't be a requisite and you can choose every limit break from the start without levelling the correspondent job. Well ok, that also could be an option.

    The idea was to add more variety
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