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  1. #1
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Corue View Post
    Dancer as evasion tank. Make it happen SE.
    Might make me consider actually learning tanking in content other than dungeons...
    (0)

  2. #2
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Corue View Post
    Dancer as evasion tank. Make it happen SE.
    LOL while that would be awesome, I would be rather salty if Dancer became the evasion tank over ninja. Still would welcome it though even if that would be a pita to balance.
    (1)

  3. #3
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Awha View Post
    LOL while that would be awesome, I would be rather salty if Dancer became the evasion tank over ninja. Still would welcome it though even if that would be a pita to balance.
    Why would Ninja have been a tank?
    (0)

  4. #4
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Corue View Post
    Dancer as evasion tank. Make it happen SE.
    I don't think an evasion tank would work inside FFXIV's system. Unless you're "evading" a certain percentage of damage which happens to very closely resemble the damage reduced by armor and traditional tank abilities.

    This game has a problem where its design really doesn't allow for wildly different tanks or healers. I'm not saying that's a bad thing, by the way, as I think it's led to a much more fun overall combat system than would exist if the classes were wildly different. But it's nonetheless true, and it's only going to become more obvious as they add more tanks and healers. Even DPS only have so much room for variety.

    Quote Originally Posted by jameseoakes View Post
    Why would Ninja have been a tank?
    Because it was in FFXI. Not by design, mind you, at least not at first. But FFXI Ninja has an ability that lets them automatically dodge a certain number of attacks, and combined with getting as much evasion as possible and a few other factors, it made tanking with Ninja not only viable but optimal for a large portion of the game's existence. In related news, Warrior was originally designed to be a tank in FFXI, but they gave up on that entirely after a while. For most of the game's heyday there were two tank jobs (Paladin being the other) and neither was a starting class. Because FFXI is weird.
    (4)
    Last edited by Talraen; 06-04-2018 at 11:19 PM.

  5. #5
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Talraen View Post
    Because it was in FFXI. Not by design, mind you, at least not at first. But FFXI Ninja has an ability that lets them automatically dodge a certain number of attacks, and combined with getting as much evasion as possible and a few other factors, it made tanking with Ninja not only viable but optimal for a large portion of the game's existence. In related news, Warrior was originally designed to be a tank in FFXI, but they gave up on that entirely after a while. For most of the game's heyday there were two tank jobs (Paladin being the other) and neither was a starting class. Because FFXI is weird.
    I was always under the impression that Ninja was a tank in 11 as people cheesed a badly made mechanic the devs never fixed.
    (1)

  6. #6
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by jameseoakes View Post
    I was always under the impression that Ninja was a tank in 11 as people cheesed a badly made mechanic the devs never fixed.
    Didn't they never fix it csuse the devs empraced it? Making Ninja the tank and Samurai the DPS.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. #7
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Talraen View Post
    I don't think an evasion tank would work inside FFXIV's system. Unless you're "evading" a certain percentage of damage which happens to very closely resemble the damage reduced by armor and traditional tank abilities.
    Yeah, this. The trouble with evasion tanks is if they are 100% effective, they are broken (which do you prefer, a standard tank that takes reduced damage or an evasion tank that takes NO damage? No contest), and if they are not 100% effective - well, the rest of the time they die (which do you prefer, a standard tank that takes reduced damage, or an evasion tank that randomly dies from time to time? Again, no contest).

    NIN were broken the first way in FFXI for a long, long time. Then SE started adding bosses with attacks that ignored shadows, and they became broken the other way.

    NIN in their heyday were AWESOME, and that's why folks remember evasion tanking fondly - but the problem was that they were TOO GOOD. It was very difficult to design encounters able to challenge a party with a good NIN tank. SE eventually gave up and wrote NIN off, designing encounters that only a damage reducing tank like PLD could field, and that pretty much marked the end of NIN tanking in FFXI. I doubt they'll make the mistake again of bringing evasion tanks back into play.

    In regards to the original post, I, too, think that the roles should be swapped around. I favor BLU as DPS, DNC as healer, and GEO as tank. I do want to point out, though, that the odds of us getting all three jobs next expansion are slim; doing three for Heavensward just about killed the dev team (and landed us with MCH being underdeveloped, practically a clone of BRD), and that's why we only got two jobs with Stormblood.
    (1)

  8. #8
    Player
    TThibi's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    131
    Character
    Ohki Doki
    World
    Malboro
    Main Class
    Dancer Lv 100
    Since it's been an issue how SE would implement hybrid jobs I'd make the Garlean expansion focus on them. Changing role in battle at any time with no penalty, role completely changes including a different full powered set of skills with the change. What is the theme? We know from raid story Garlemald is at virtual ideological war with it's more artistic and liberal factions so playing on that subversive story my set would be: *note: Owing to Garlean inability to utilize Aether, none of these 3 jobs will utilize it either.


    Dancer (DPS/Healer/Debuff) Weapon: Fan blade/Chakram
    Function shift DPS: Blade Dance
    Function shift Heal: Fan Dance
    Uses dual wielded bladed fans to deal melee damage and afflict enemies with various debuffs, skillfully utilizes thrown Chakram weapons to afflict groups of enemies with aoe damage or range attack single target enemies. Utilizes dances from 2 differing schools to either afflict enemies or heal allies on the fly while maintaining the pace of battle. Dancer utilizes physical agility, and hypnotic movements to afflict it's enemies or heal it's party owing the success of their efforts to the number of step charges they build in the course of battle by either performing dances, enhancing others or landing critical hits. Dancers are gypsy like wanderers and nomads making them untrustworthy and a threat to imperial security particularly because of their tendency to smuggle contraband and messages between rebellious populations within the empire.


    Diva (Singer) (Tank/Healer/Support) Weapon: Whip/Tamborine
    Function shift Tank: Soloist
    Function shift Heal: Duet
    Always front stage, a harbinger of battle and pain to their enemies, or bringer of succor to their allies, a Diva maintains command of battle keeping the enemies attention fully entranced upon themselves and offering a painful sting of the whip to any enemy not paying the proper respects. Uses the power of song to entrance and weaken their enemies while boosting the morale and fighting spirit of allies in the field. The Lulling power of song is a potent weapon taming and soothing even the most savage beasts while their allies work toward it's destruction. Diva will use the power of sound, suggestion and emotion to maintain it's enemies attention or inspire it's allies the more they sing, the higher the influence they are able to wield over friend and foe alike, and the more unshakable their command in battle. Divas are considered a threat due to their songs abilities to mold and shape the imaginations, feelings, and beliefs of large populations, forcing the imperial army to cull many populations of commoners after popular Idols gained support within their communities.

    Gourmand (Bluemage) (DPS/Tank/melee Caster) Weapon: Fork/Magic
    Spell Aquisition "Eat"
    Function shift DPS:
    Function shift Tank:
    Far cry from ffxi's version the arabic mage, and borrowing from Quina of FFIX, and Kimari of FFX Gourmand is foremost known for it's voracious and strange appetite, weakening and then consuming enemies of various families creating spells observed from, and inspired by the attacks of their wild meals. Then equipping their new power for fun and mayhem in the battlefield for good or for Ill. A gourmand is comfortable anywhere whether in the forefront of battle picking it's meal apart morsel by morsel or allowing other more ambitious warriors take center stage while sampling delicate parts from behind. Having little concern for the well being of their allies a gourmands abilities focus only on themselves and weakening whatever delectable they have selected for consumption. Gourmand will use it's voracious appetite, and mental accuity to create it's own version of an enemies most powerful moves then using the power of illusion and sleight of hand manifest those visions to it's enemies with damage done reliant on the casters Mind and Intelligence compared to it's enemies. This allows for a Gourmands spell to either succeed greatly and cause mass damage or fail completely and do very little, making it's best weapon it's own great appetite and it's best tool the massive and trusty fork they must carry into battle. This group is considered of concern to the empire for their unnatural hunger and refusal to accept the imperial rationing system, their abilities are considered disruptive to ordered society, and many gain powers which allow them to become street performers whose incomes cannot be accurately taxed by the empire.

    These 3 groups of undesirables have earned the ire of the Garlean empire and have been targeted for persecution as a result of their willingness to provide support to Eorzean and insurgent forces alike, and foment rebellion within the ordered society.
    (2)
    Last edited by TThibi; 06-08-2018 at 06:06 PM.

  9. #9
    Player
    theNeonFrequency's Avatar
    Join Date
    Jun 2018
    Posts
    13
    Character
    Rereyon Stall
    World
    Coeurl
    Main Class
    Paladin Lv 70
    i think if they did away with the class system they could really spice up the game make thief its own class and maybe make an archer a ranger instead of becoming a bard. or on the other end they could have prestige like classes paladin---> into divine knight dark knight into hell knight red mage to spell fencer and machinist to sniper to give a few examples. btw time mage plz time mage lol
    (0)

  10. #10
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Were they going to make an exclusive job or was Machinist already that?

    Tank: Rune Fender (NOT "fencer" wanted Slayer but some other game has claim to that name)
    Weapon: Sledgehammer/Mystic Hammer
    Starting City: Kugane (Prima Vista) OR Ishgard and then the Prima Vista for later story quests?

    Lore: These are the once fabled rune knights, who are a handful of the last survivors of Dalamasca on the run from the empire as they are branded high prority targets due to their knowledge of harnessing the power of runes and a threat to the empire, on top of their failure to protect their homeland they want to pass their teachings to someone capable of carrying on their legacy. Prob start at 50 or 60, first half of the story deals with the WoL learning each skills in various parts of Eorzea and Isghard, uncovering ancient runes scattered after the fall of Dalamasca and the fates of the fallen Rune Fenders before you. (I'm not too versed into lore, just spitballing here). The last ten levels of the class would deal with RFs confronting Garlean spies and magitek monstrosities. (Maybe lv 80 instance in one of the Ivalice 24 man areas?)

    Healer: Geomancer
    Weapon: Bells
    Starting City: Gridania? I'd also suggest Mor Dhona since ARR completion is mandatory at this point.

    Lore: Short verson, lore twist, Geomancers are connected to the elementals of the Shroud and used their abilities to protect the Shroud through some ancient pact, only now after the events of two wars it's time to emerge from the shadows and repel threads from the rest of the world instead of being isolated. A good opportunity to expand on the lore of the Shroud maybe? I haven't touched CNJ so I'm sure I'm missing out on some story bits, if any.
    (0)
    Last edited by Tracewood; 06-10-2018 at 07:26 AM.

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