Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    Quote Originally Posted by BillyKaplan View Post
    The extreme-trial token system would work much better here, removing many layers of RNG while still forcing most people to run the content several times a week for their drop.
    While that's not a bad idea, the only problem I see with that is that you'd necessitate the removal of the weekly lockout so that the farming of a required number of guaranteed clear tokens can be done at each player's pace. That'd work near the beginning of the release of the 24-man raid, but once people farm the number of tokens they want/need they won't have much of a reason to run it again and you'll see the raid go on life support with people clearing it once weekly near the reset for the upgrade token while it's still relevant and then at the mercy of enough people queuing the alliance raid roulette on level 70 classes after that. If you keep the weekly lockout (1 gear token/week), you'd see the raid on life support almost immediately from release.

    The reason it works for EX primals has to do with the mount and possibly crafting item, but if I'm going to roll against 24 other people for something like that in a raid as long as the lighthouse, that drop rate would need to be at least 50% if not 100%.

    At this point I'm wondering if I'll win the minion and all the orchestrion scrolls before I finally even see caster boots drop. I'm already at 2/3 on the scrolls.
    (1)

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by -BlueGreen- View Post
    While that's not a bad idea, the only problem I see with that is that you'd necessitate the removal of the weekly lockout so that the farming of a required number of guaranteed clear tokens can be done at each player's pace.
    Not really? Pace has nothing to do with it. If people don't have enough time a week to run the raid 10 times, they likely didn't have time to farm for a specific piece of gear anyway, and then they either ran it the once for the upgrade token or rolled on whatever to call it a day. Namely, they're not the target demographic anyway.
    As for the weekly lockout, you're looking at it from the wrong direction. The tokens will have weekly lockout as well. If you get your weekly item, it locks you out of using the tokens. If you use your tokens, it locks you out of getting a drop in the instance. If you don't have time to farm the tokens to get your guaranteed drop, you likely rolled on whatever you could
    If anything, I can see people running this more because a lot of people will be motivated to run if they have a guaranteed drop at the end of it and aren't at the mercy of RNG.

    The reason it works for EX primals has to do with the mount and possibly crafting item, but if I'm going to roll against 24 other people for something like that in a raid as long as the lighthouse, that drop rate would need to be at least 50% if not 100%.
    Ex tokens are a guaranteed personal drop. So you're not rolling against anyone.
    (1)

  3. #3
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by -BlueGreen- View Post
    The reason it works for EX primals has to do with the mount and possibly crafting item, but if I'm going to roll against 24 other people for something like that in a raid as long as the lighthouse, that drop rate would need to be at least 50% if not 100%.
    Just to be clear, you're never rolling against 24 other people. Including yourself, that would necessitate a 25-person instance. =p
    But also you're only rolling against the 7 others in your own party.
    (1)