Assuming you have the mendacity to get the base item, and the time to run both the Lighthouse and Rabanastre. Tall assumption there. And that's before situations where we saw 24-raid gear be BiS (weren't the BRD Dun Scaith boots that?).You do all realize that you get a coin from the lighthouse 24-player alliance right? That coin only lets you upgrade the Mendacity gear, and... only if you have a coin from the previous 24 player alliance. Those two coins upgrade the i360 tomes gear to i370. The gear you get in the Lighthouse is i360.
You don't get 360 gear from nowhere for getting the coin, you still need 2 weeks of tomestones to get a piece of gear...You do all realize that you get a coin from the lighthouse 24-player alliance right? That coin only lets you upgrade the Mendacity gear, and... only if you have a coin from the previous 24 player alliance. Those two coins upgrade the i360 tomes gear to i370. The gear you get in the Lighthouse is i360.
It's for gearing another class, and not your main class. But the loot system is terrible and you can't even always gear up a second class because gear for it won't drop... Or when it finally does someone else gets it because you roll a 1...
A hard cap on how many empty-handed runs per week? Yeah, that'd be nice. Granted, I don't see SE doing that as that'd require them to start tracking how many runs of some content you've done each week, and you know, server limitations or whatever card they'd pull on that, lol. I figure it's just much easier to ask them to copy an existing implementation from something that already (kind of) works than to ask them for something new. Still, if SE was willing to go with it, I'd gladly take that suggestion over my own.OR, how about another idea that's been suggested...
That after doing 3-5 runs of the 24-man without getting loot it gives you a token, that counts as your weekly loot, which can be turned in for one any item from the raid.
You can get your loot with the current system, but if the loot RNG and rolling fucks you over, you still don't end up doing 20 runs.
I hate the normal mode raid loot system with a passion and do not want to see it added to more things, anything to do with RNG just sucks, it’s just never going to be fair that one person might only have to run it once while someone else could have to run it 40 times.
However, the 24 man raid greed only is just as bad if not worse and like normal mode raids it’s just going to get worse when they unlock the drops.
I’d rather see them work on adding less RNG dependant systems that promote a balance between running the content multiple times and getting your reward in a reasonable time frame. Things like the primal tokens are a step in the right direction.
Last edited by Cabalabob; 06-04-2018 at 05:50 PM.
It's called The Challenge Log and that functionality has already been in the game for ages.
That said, the item-token solves that too. Have them be key items with an expiration date like Khloe's journal or wedding invitations. That way they utilize "existing space" - your Key Item inventory without adding a new system.
Just to be clear, you're never rolling against 24 other people. Including yourself, that would necessitate a 25-person instance. =p
But also you're only rolling against the 7 others in your own party.
its just RNG in the end
a chance to drop and a chance to even roll high
ive been in swallow compass all weekend and haven't seen that Caster chest drop once...
a token system would be nice for 24man(even coils)
maybe you get a coffer at the end of the raid itll give you a random armor piece for that job
if you use it cant get any rewards from chest in the raid till next week
or you can save the coffer and grind out the piece and use it if you haven't gotten anything just before reset you use it as a fail safe
so your still getting only a piece per week its just 1/5 chance
How about.......(thinks long and hard) SE ...hmmm, maybe.....uh....they.......
BRING BACK OUR $&@“ing NEED BUTTON!!!!!!!
Ahem . Sorry
The removal of the "Need" option is just another clear example of how they don't respect us as players. They would rather have us run the raid as often as possible, rather than give players the opportunity to win the items.
It's just not worth it to do the new raid for the gear. Do it once for the coin, and you're done for the week. So damn sad that they have to resort to scummy tactics to get people to play the content more. I hope you guys aren't falling for it.
First Eureka, and now this shit. If you could at least get more than 1 item per week, I could see some justification in having "Greed" only. But considering it's ilvl 360, non-upgradeable, AND you can only get one per week? Yeah, it's just straight-up disrespect.
Keep it up, SE. Not only do you slap us all in the face every time you decide to have maintenance eat through the weekly reset, but you also keep trying to pull off things like this. For literally not valid reason. When did pissing off the playerbase become part of your marketing strategy?
I don’t like running 24 man dungeons mainly because the bosses are just damage spunges. Wish the developers would add more interesting things in them besides bosses. Maybe platforming vertical while fighting a boss or random generated puzzles
Some of the bosses in the 24 man content were really cool. Like the one where we fought inside a stomach and the epic one with the giant door. Those were really cool. Tokens won’t matter for me because I stop running the 24 man stuff after 2 or 3 times total. The gear is worse then the time gear and savage anyways. They should add personal loot bags for everyone with random goodies, with the possibility of a highly rare weapon.
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