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  1. #31
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by kikix12 View Post
    Wrong on every account. First, multi-pulling speeds up the dungeon run so much that a single wipe on a boss will NOT make the time wasted. Indeed. Even with a wipe you will finish the run faster than if you pulled only one group at a time. And that's even when you're not using limit break on trash mobs.
    Wipes are always unpleasant and leave a sour taste in one's mouth, though.

    Technically it might be faster, or maybe not. Depends on the group and their DPS, and what jobs you actually got.

    Second, a boss in dungeon is dealt about 10% damage with the limit break. It clearly varies from party to party and dungeon to dungeon, but that's a safe estimate of "average". Then it takes about 3% of its life from the moment of the limit break being selected to it actually dealing damage. If you are in a pinch...you will most likely NOT get it off. Either you will be killed by that AoE that you don't want to hit or the other mechanic will eat you up. Using DPS limit break to save a run is not only very unreliable but often plain impossible. And, on top of that, it's not even speeding the dungeon up by any significant deal. With dungeons, only limit break 2 can be used on bosses (and even that won't often charge on the bosses or will past a point where it's actually useful). That's not a whole deal of damage in comparison, so it's not as significant as it is in trials or raids. And if the DPS that uses it is actually the one with better gear, the other one being poorly equipped...the difference grows ever smaller.
    First, you don't need to wait until the last 15% to use your limit break (which is the very thing I said you shouldn't be doing anyways, unless you really have nothing else to use it on).

    When you use a DPS LB on a boss, you are likely doing it to skip a phase (Tioman's Wings, Charibert's Holy Fires, etc). It won't straight up save you (although I HAVE seen situations in which we get a boss down to 10% and one DPS dies, healer and tank are half dead, and the one DPS finally decides to end it with a LB, but this is much less often than the usual) and/or make the fight easier to survive.

    Like Aurum Vale. Mage LB on all the seeds and sproutlings makes the healer's job MUCH easier than doing it without. You could potentially avoid a bad situation in which you don't kill the seeds fast enough and you got a few sproutlings on you, and it just goes south from there. Maybe even a wipe, if the healer can't keep up with it.

    But if you had used that Mage LB on the seeds... then there wouldn't BE any sproutlings and the healer wouldn't be as taxed.

    What a limit break on boss does is make it a bit easier. One or two skills from a boss maybe. Only in few it can make a difference (like the Wing phases of some bosses mentioned before by someone), but that's due to mechanics of that fight for which party would keep the limit break anyway (if they know what they are doing).
    That someone was me, btw.

    And eh. I've never seen a mage LB Tioman's Wings except me, lol.

    Randoms rarely consider stuff like that.

    When majority of dungeons go past without limit break being used ONCE, how can using it efficiently be reckless?! And it's not needed because limit break is not needed. None of it. Not even at the end of a boss. The game is not balanced with limit break in mind AT ALL. You can see that in every content. You can finish every content without using limit break even once. At the same time, there are fights where using limit break correctly can make their hardest phases into a joke. That's why using it for efficiency is the best way to use it...in dungeons. In trials/raids it's best kept for healers as the ultimate panic button, where the time at stake and the likelihood of it being needed get higher (though even this have exceptions...since statics with high-level players won't really need that panic button more than once even several dozen runs).
    It's reckless to burn something you might end up needing later? *shrug* You don't know what might happen. Somebody might DC right near the end of the fight. What if your healer's router decides to quit in the middle of the last boss fight? Or what if they start lagging or something, or they do something stupid and get killed? You got a boss with 10% staring you in the face, a dead DPS, a live DPS, and a Tank who's, say, half HP or so.

    "Gee, I wish we had our LB about now....."

    EDIT: Now, I get that not using it during the entire run is somewhat wasteful, but then again, without a time machine or clairvoyancy, you're not going to know ahead of time if you're going to need it. One of my favorite quotes from Alien vs Predator:

    It's better to have it and not need it, than to need it and not have it.
    (0)
    Last edited by Maeka; 06-05-2018 at 07:35 AM.

  2. #32
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Maeka View Post
    Wipes are always unpleasant and leave a sour taste in one's mouth, though.
    If a wipe happened in any dungeon run, chances are it was unpleasant altogether. Dungeons are just not difficult content, so any wipes that come are culmination of problems that would begin from the get-go.

    Quote Originally Posted by Maeka View Post
    Technically it might be faster, or maybe not. Depends on the group and their DPS, and what jobs you actually got.
    There was not a single time in a party that had their AoE's that running individual groups would be faster for me. That's mathematically impossible. If people do not use their AoE's then it's not the methods fault but players for not using their tools.

    Quote Originally Posted by Maeka View Post
    First, you don't need to wait until the last 15% to use your limit break (which is the very thing I said you shouldn't be doing anyways, unless you really have nothing else to use it on).
    Using it on first stage (aka. before the last dozen %'s in most dungeons) is just pointless. The loss of one DPS for an extended period, who also becomes an easy target, can only bring more trouble than it can save. Unless you're using limit break 2 on a boss, not using limit break at all is better, sans the spawn-phases where AoE limit break one is most certainly useful.

    Quote Originally Posted by Maeka View Post
    When you use a DPS LB on a boss, you are likely doing it to skip a phase (Tioman's Wings, Charibert's Holy Fires, etc).
    Never saw anyone use limit break to skip any phase at all (in 4-man dungeons), except the ones related to spawns (which wings are as well). For a very obvious reason which I gave above. Using limit break at 1, if it's not meant to bring the boss to death or near-death is more risk than gain.

    Quote Originally Posted by Maeka View Post
    It's reckless to burn something you might end up needing later? *shrug*
    It's wasteful to not use something you won't be needing later. Limit break is "needed" in dungeons one every several dozens of runs. It could save you more time in all those others where it was not needed that the avoidance of a single wipe caused by poor players abilities is not really all that great.

    Quote Originally Posted by Maeka View Post
    Somebody might DC right near the end of the fight.
    The moment someone gets disconnected, the party is no longer full and all the limit break is wasted. It literally is removed and when that person reloggs it is empty. Risk of disconnection is an argument for using it as soon as possible in the run, not for keeping it for the final boss. Especially since with exception of Halatali and similar, using limit break between first and second boss or earlier will ALWAYS be better than not, since the limit break WILL fill up before the last boss. Guaranteed.

    Quote Originally Posted by Maeka View Post
    Or what if they start lagging or something, or they do something stupid and get killed? You got a boss with 10% staring you in the face, a dead DPS, a live DPS, and a Tank who's, say, half HP or so.
    A boss at 10% is very much soloable. Having a live DPS AND a tank is already enough to finish it off. I play with someone that likes healers, but tends to die to the easiest mechanics due to a bad habit of "I'll heal before I hide" or "I am too focused on health bars to see the boss cast bar". At 50% of a boss and half-dead party and we still regularly clear the bosses despite that. Heck. I soloed the Chimera in Cutters cry from 80% down to zero as a low-geared bard. If a half-dead tank and a not-half-dead DPS cannot finish off 10% of HP, they are utter newbies. There are very FEW bosses to which this does not apply in dungeons.
    (0)

  3. #33
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    It's reckless to burn something you might end up needing later?
    Why use anything that you might need later, in that case?

    The whole game is a constant ebb and flow of risk vs reward. Saving a limit break is rarely ever going to be the thing that saves a boss fight.
    (0)
    Last edited by IttyBitty; 06-05-2018 at 09:43 AM.

  4. #34
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Maeka View Post
    Wipes are always unpleasant and leave a sour taste in one's mouth, though.
    You are simply betting on everyone being bad, and I think that is a bad point of view to have on people. Have some trusts in others eh?

    Like Aurum Vale. Mage LB on all the seeds and sproutlings makes the healer's job MUCH easier than doing it without.
    Does not, maybe if a combination of a healer and 2 dps not knowing how to play, maybe, but if a mage knows how to lb it is likely they know how to use rotations properly. Even with that, it is most efficient just to down them with holy spam (though I am not sure if SCH now can "solo them" with Miasma II , but then there is AST, sucks to be AST before 52 in general, why did SE do that anyway?

    The situations you are trying to describe would be rare as hell, because on the one hand, if people are playing that badly, a LB is not going to save them, on the other hand if your playing with people that know the best places to use it, it is likely they know how to play well in general where it would not be needed to begin with.
    (2)

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