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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100

    Add an additional effect to "Luck of the Pioneer/Mountaineer"

    If i'm not mistaken, these 2 abilities appear to be the only ones that have no utility withing the current 4.X gathering nodes. I believe they work on finding seeds as well as the 3.X nodes which they were designed for but while gathering I had an idea to add to the "luck" of the ability.

    Much like how their is an innate trait for shards increasing yield when gathering, it would be interesting if "Luck of the X" revealed a vein of materials in excess quantity but with half the success rate of an HQ.

    Basically you achieve the requirements to activate the ability then upon activating it you reveal a a new item, say you're farming Black Willow Logs, gets the HQ chain, use the ability and now you reveal a Hardened Vet Tree Sap node but with 20 gain per attempt.(The Gather Rate would remain the same but the HQ rate would be half of it's current value so even at 100% it would start at 50% HQ rate.)

    In execution I feel this would only pertain to Unspoiled nodes from all locations 2.X, 3.X and 4.X + but the overall idea is to bring more incentive into building up your perception by using it as another modifier to increase the quantity of materials you can obtain
    (1)

  2. #2
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Luck of the Pioneer was added in Heavensward and was dubiously useful even then. I pretty much only used it in Diadem to find Spoils or if I was really desperate for a map. It would be nice if it was a little more useful but I feel like its usefulness should still be tied to uncovering Hidden items. We have no other ability that effects that.
    (0)