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  1. #10
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Asiragan View Post
    In that case, maybe that's how the game manage rewards that is the problem? Or that you can't have valuable reward outside of glamour, with how the game manage itemization and that the devs are now spreading the patch because this is the only thing they can think of?

    Again, the players aren't the problem here. The game design is.
    I'll give you that one. If they didn't make the rewards compete with each other, they wouldn't need to space out for this particular reason.

    Quote Originally Posted by Asiragan View Post
    No, that's just the excuse that could come out of S.E.'s mouth. There's no need to play together to do namazu quest, or the MSQ (outside of the trial of course). Of course you can play with friends for ultimate if you have access to it. But that's the only content coming from this patch that I can think of, while waiting for HoH.


    As I said, I can only think of this as an artificial increase of this patch's lifespan. And the excuse that make us looks like children only make it worse for me.
    You don't need for it to be party play for it to interfere. If they had released everything all at once and my friends wanted to go do HoH, but I wanted to go do MSQ, then that means I'd have to force them to wait for me or replace me. (this is just an example, not based on my own personal life, just something I might think others could have). By releasing things piecemeal, it certainly makes it easier for people to organize when and what to do together and when and what to do solo. 4.3 was mostly the "solo" content patch, 4.31 has the first party play.

    While I don't doubt the possibility that they are doing this to delay content (to keep subs or to give themselves more time to finish things up), I also don't doubt the possibility that these other factors might also be part of their rationale. It's really all I'm trying to say.

    It's not that I necessarily excuse it completely, but I just don't see it as just "SE is trying to get more out of us and treat us like children". I see it as them wanting to make sure all the content they worked hard on isn't ignored by the playerbase, or cause any strife among players who normally play together.

    Quote Originally Posted by MageBlack View Post
    Oh no! having options is hard....

    Kinda amusing how you comment its the illusion of choice then give the fictitious scenario where they WERE all released at once and try to bolster your argument by saying everyone chooses to do something different...
    I don't see how it's amusing. They don't contradict.

    Quote Originally Posted by Squintina View Post
    Choice also only works well when you think of individual people (and as Sendohjin pointed out, when content gives similar prizes, the choice becomes illusionary as people will go for what gives the best reward).
    First part says choice works well only if you're thinking of individuals, which was the intro to the rest of the post about how this individual choice no longer plays nice once friends with their own personal choices are involved, but that can be overcome by pacing the content.

    Then in a parenthetical statement, I then stated that if the content gives similar prizes, the choice is illusionary. So if they don't give rewards where one is clearly a superior version of another, then choice still exists - but once that choice exists, it goes back to how poorly it can be executed when thinking beyond the individual and into the community.
    In the case where the choice actually does become illusionary, it actually makes it easier for people to decide beyond their personal preferences, and plays better for communities, but that leads to people ignoring content - thus the need to pace it comes up again.

    Perhaps it wasn't stated clearly, but there was no contradiction. Just 2 different scenarios with 2 separate issue, both of them resolved by pacing.

    Asiragan, the person quoted above, took these 2 separate scenarios individually, so please see the response I had to her at the top of this post.
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    Last edited by Squintina; 06-07-2018 at 05:56 AM.
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