I'll give you that one. If they didn't make the rewards compete with each other, they wouldn't need to space out for this particular reason.
You don't need for it to be party play for it to interfere. If they had released everything all at once and my friends wanted to go do HoH, but I wanted to go do MSQ, then that means I'd have to force them to wait for me or replace me. (this is just an example, not based on my own personal life, just something I might think others could have). By releasing things piecemeal, it certainly makes it easier for people to organize when and what to do together and when and what to do solo. 4.3 was mostly the "solo" content patch, 4.31 has the first party play.
While I don't doubt the possibility that they are doing this to delay content (to keep subs or to give themselves more time to finish things up), I also don't doubt the possibility that these other factors might also be part of their rationale. It's really all I'm trying to say.
It's not that I necessarily excuse it completely, but I just don't see it as just "SE is trying to get more out of us and treat us like children". I see it as them wanting to make sure all the content they worked hard on isn't ignored by the playerbase, or cause any strife among players who normally play together.
I don't see how it's amusing. They don't contradict.
First part says choice works well only if you're thinking of individuals, which was the intro to the rest of the post about how this individual choice no longer plays nice once friends with their own personal choices are involved, but that can be overcome by pacing the content.
Then in a parenthetical statement, I then stated that if the content gives similar prizes, the choice is illusionary. So if they don't give rewards where one is clearly a superior version of another, then choice still exists - but once that choice exists, it goes back to how poorly it can be executed when thinking beyond the individual and into the community.
In the case where the choice actually does become illusionary, it actually makes it easier for people to decide beyond their personal preferences, and plays better for communities, but that leads to people ignoring content - thus the need to pace it comes up again.
Perhaps it wasn't stated clearly, but there was no contradiction. Just 2 different scenarios with 2 separate issue, both of them resolved by pacing.
Asiragan, the person quoted above, took these 2 separate scenarios individually, so please see the response I had to her at the top of this post.



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