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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Squintina View Post
    snip
    couldn't agree more (the point you're making)

    I spent probably the first 3 days doing MB crafting new gear

    Honestly the only thing I would really like them to add is some sort of mythic dungeon ala WoW.
    There are plenty of dungeons and many of them could be quite a challenge if they were to increase damage done by ennemies.
    Doing the same AoE fest feast isn't super exciting. Which is a bummer because FF14 are quite lovely

    I made quite a long post long ago, it received moderate feedback, mostly 'sounds nice but player are too casual'
    I wanted some sort of weekly dungeon with enhanced difficulty (difficulty around new primal), then there would be extra objectives progressively making the dungeon hard up to early savage level.
    (5)

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Sylvain View Post
    snip
    On this topic, the awoken mechanic from ultimate might come in handy in making hard modes of dungeon fight as an achievement system.
    Think of it like Ulduar hard-modes, doing the fights in a certain way will make the boss go berserk and killing it this way will give you an achievement of sort.
    Imagine the ZU fight in pharos, killing all the eggs heals him to full and makes him much more dangerous, mechanics now have different properties and such.

    Because they have shown they are capable of doing this kind of things with ultimate I do think they should work into applying it to other places
    (4)