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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    The only way to make patches have a longer lasting feeling would be ditching the idea of casual from running 24 man and have them to be a real raids feeling. There's really no other way. Maybe also tuning dungeons to be much harder that it's not a 15 min clear.
    Outside of that there's really no way that you can make lasting content outside of grinding.
    No game had patch content lasting for longer than a day, what they had however were walls either timed/skill/grind/gear walls that lead you to take time, be it forming a group, gear up or skill up or wait to get things done.

    Think about it as the game change that it was CD beignj resetted on wipe. You now save so much time between wipes that a 100 pulls inc requires much less time to be cleared. In the same way, having no real lock on the content, and a duty finders too has speed up it's consumption incredibly, but the creation time has not really speed up.

    That is why Legion has spread all the quests of the story on a timer, why they are still reliant on mission tables and why they now release raids on .5 patches which leads to why now they are able to release an expansion before the 1 year mark of the release of the last raid.
    And this is important because it's a known fact that the FFXIV dev team and the Wow team do look at each other.

    And honestly i MIGHT just be fearmongering here now but I believe they'll split story in parts next even before the last patch of an expansion
    (1)
    Last edited by Remedi; 06-04-2018 at 09:36 PM.