The real reason is probably that FFXIV operates on a fixed budget (hence the predictable content cycles), and a change of this manner would force them to either cut the money from somewhere else or ask SE for a larger budget for an 8-year-old project.
Non sequitur. That MMO (assuming we're referring to the same one) voiced all story- and side-quests with 16 different player-character voice leads (two per class) to reflect 8 different stories. It flopped because of a lack of endgame content; hilariously broken PvP; lots of little bugs and screw-ups resultant either from rushed production schedules or choice of engine; and just a general failure to meet expectations. You don't lose 700,000 subscribers in 6 months because you spent too much of your nine-figure budget on voice acting.
It also never really went "F2P" in the traditional sense. It has an extensive trial option and a lot of mostly-cosmetic garbage on the cash shop, to be more precise. It's also a bad game managed by the worst of the worst in the video game industry. It's apples and oranges.
You have no idea what you're talking about, do you? Voice actors for long-term projects like this usually sign multi-year contracts. Perhaps you'll recall that in 2016-2017 there was a video game voice actors' strike over failed contract renegotiations. That's why Thancred and Yshtola and some others have consistently had the same VAs. Of course, those contracts stipulate how the actors are paid, and more work will mean more payment. But this nonsense about "yearly VA changes!" is just that -- nonsense.
And that is why you get called an "apologist". You're trying to pretend that this is about something other than money, but it's not. Whether you're ignorant or obfuscating is irrelevant. The point is that we all know an "it's all about the money" mindset doesn't jibe with the "we really care" PR theatrics, so you're saying whatever you have to say to divert the narrative away from the obvious.


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