This is actually why I think there is such potential in the 'role play' solo duties, should the concept be developed further.
Let players take control of a character that already has all of the most critical skills that a job can have, and show them practical usage of each skill. It would serve a double purpose - let players see for themselves what kind of gameplay to expect from a specific job at higher levels (and ignite interest in leveling them), and also inform players of other classes about what the job in question can offer for a party.
Of course, players would also be more invested in the story of the character if they get to take direct control of them for a time. You can already see this with the reception to our first role play solo duty.
(One could argue that Palace of the Dead and later Heaven-on-High serves this purpose already, but it's gated behind a dungeon crawl that may not be to the liking of many players, and those have their own series of balance issues regarding how each job performs in there - particularly in regards to RDMs VS everyone else.)



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