




Re: SCH fairies—there’s an Angel Fairy concept art in one of the artbooks. I’d love to see that fairy implemented in-game.
Sage | Astrologian | Dancer
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That fairy is already implemented in-game, as part of the scholar LB3. At least if you're referring to the fairy I think you're referring too, can't remember another 'angelic' fairy anywhere.
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The Problem with implementing 'Fairy-Glamour' - especially 'boy fairies' is that it needs to suit the lore too. A lot of people seem to always forget that, lorewise, we only have one fairies split into 2 different 'Modes'.
And that singular Fairy is exclusively referred to as female. They'd either have to give us another fairy 8which might be weird lorewise, since scholars are said to only have one fairy) or introduce some weird genderfluid sjw fairies-have-no-gender lore. (Which might also be weird, and considering SE is a japanese company...)
Now, 'Fairy -Dress-up' on the other hand might be possible. But even then I'd argue SMNs should get their egi-glamour first, since they've been promised for a while (and scholars haven't been promised anything yet), and they already have the given lore to pull it off.


That faerie is the Seraph summon from past games. The pseudo-lore is it's Lily using both sides of herself at once, but thematically, it's the Seraph summon.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


I can quote the post right now cause of my phone but in regards to the spreading of Bard DoTs, I think that would be bad, we'd run into the same issue we have with Bane. Plus Bard DoTs are more reliant on the initisl hit for damage than the DoT itself, and because they are instant they have a quicker up time. Not saying the idea is bad, it's just that there would probably need to be some compansarion we wouldnt want. If anything for both Bard, SMN, and SCH, there needs to be a move to remove the DoT and give its full effect all at once.
Last edited by Eloah; 06-03-2018 at 05:01 AM.
Personally I don't see a need for them to add more Egis (as in functional pets), given that you'd use only the most efficient one anyway. I would rather have a limited amount of Egis with distict identities and functions then an assortment of egis most of which never see the light of day because they're less efficient then the 'Meta'-Egi.
Egi-Glamour on the other hand... yeah, they need to get on that already. ._.
Oh, Aion does this. I don't think you get the DoT effect all at once when striping the DoT, rather a set amount of damage, but the intent is the same. I can definitely see something like that have its uses, so I'm inclined to agree. ^^I can quote the post right now cause of my phone but in regards to the spreading of Bard DoTs, I think that would be bad, we'd run into the same issue we have with Bane. Plus Bard DoTs are more reliant on the initisl hit for damage than the DoT itself, and because they are instant they have a quicker up time. Not saying the idea is bad, it's just that there would probably need to be some compansarion we wouldnt want. If anything for both Bard, SMN, and SCH, there needs to be a move to remove the DoT and give its full effect all at once.
No. More. Skills. Unless they remove others or make them upgrade like SMN and ruin.


Make WHM lilies not utterly useless.


There's nothing wrong with the lilies. Use the skills with the lower recast when they are ready to fire if you need it.
Players asking for the Lilies to have anything to do with DPS, or the Oath gauge for DPS are completely missing the point of their job. The gauges they added to all the jobs in SB are to help play the job's role, not deliver bigger booms. The job works exactly the same regardless if the gauge is there or not. To emphasize this, take a look at Bard. What does the gauge actually do? Nothing. It's there to basically tell you when you should be singing something, and alternating between the DoT and the main offensive skills. With the WHM, the lilies and confession stacks only generate when you aren't overhealing. If you don't always have three lilies, you are playing the job wrong. With PLD, the Shield Oath increases when you block an attack. When in sword oath, it increases when an auto-attack lands. Basically when you do your job correctly the gauges increase. That's the point. Thus the reward for doing the job correctly is having other related skills be usable more frequently. Don't ever expect this to change. It is not a limit break gauge.
Here's what I'd change/fix:
- Healers, remove protect from role actions, leave it on WHM. Remove Esuna from role actions and give SCH and AST back their own versions at level 16. If Role actions needs a 9th and 10th option, let's just admit that the role actions were a bad idea and take Addle and Drain from the Caster DPS. I never see casters use these. Everyone takes Swiftcast, and Lucid Dreaming. SCH and AST get their own flavor of persistent protect (eg reflect half mitigated damage, absorb half mitigated damage as hp) to stack and not overwrite.
- Default AST to Diurnal sect instead of no sect upon duty commence, if a second AST is in the party, default the second AST to Nocturnal.
- Default MNK to fists of fire if available, otherwise firsts of earth upon duty start.
- Auto-summon recommended pets if none summoned (eg EOS, Ifirit, Bishop), also auto re-summon them if respawning from the start of the dungeon.
- Default all Tanks into tank stance mode so tanks don't forget to select it. For off-tanks, they can then switch to the DPS stance once the duty commences. Ideally, have a "roll for main tank/off tank" for full party and alliance parties that comes up before the duty commences, duty starts once a main tank has been selected. Place a star icon on the main tank's tank stance icon, and on their role icon in the alliance to indicate who is the main tank.

WHM: Either a significant increase to pDPS or some proper supporting rDPS contribution, as well as some sort of additional threat management utility. And something to make the damage-dealing side of gameplay more interesting again (it doesn't have to be Cleric Stance!), ideally by scrapping the current incarnation of Lilies and changing it to something that actually warrants having the UI element enabled. I also wouldn't mind seeing the Protect role skill removed and Divine Benison changed to Protect. And uh, can the next tier of Stone (or just change IV) please have a cooler animation and a less tinny sound effect?
Oh... oh, dear. Oh dear oh dear.
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