As usual, I'm late to the party, but I always bring booze!
For these Hawk's Eye Sand / Veteran Sap, Liam_Harper has a pretty nice rotation here too:
http://forum.square-enix.com/ffxiv/t...43-29579/page4
Craft: 1573
Control: 1420
CP: 532
Required starting quality with HQ mats = ~2400
It has extremely low stats requirements, which is wonderful.
As for me, I have my own versions here (for slightly higher stats with slightly better outcome), which are listed below.
First, before you have acquired any of the new 4.3 gear, you can try this low CP rotation:
Crafts: 1621 (1674 after food&med)
Control: 1452
Mininum CP: 460 (527 after food&med)
Food: HQ Tempura
Med: HQ Cunning Tea
This stats is achievable with Ala Mhigan gear before acquiring any of the new 4.3 gear. If your stats is low, I recommend going through the rotation manually. Even though this does not reach 100% HQ rate, you can simply use 1 piece of HQ mat, and then improvise on the spot. E.g. the first Basic Touch can move to 1 step earlier if a good pops, and the substitute with a Precise Touch. Then just move the Hasty Touch II to after the Precise Touch. This sort of little actions, together with some Prudent Touches landing on goods will be sufficient to bring the final quality to 100%.
If you have more CP, you can try this rotation:
Crafts: 1621 (1674 after food&med) [minimum just need ~1640]
Control: 1452
Mininum CP: 475 (542 after food&med)
Food: HQ Tempura
Med: HQ Cunning Tea
This stats is actually still achievable with the Ala Mhigan gear if you have done some nice overmelds without any of the new 4.3 gear. At this point, you can already macro this rotation, especially if you use 1 HQ mat (This macro has been written out for you below. Please scroll down).
Then, after making your first patch 4.3 ALC Offhand (i325), your control will be higher than 1500, so the above rotation will give extremely good results - almost 100% HQ without the need of any HQ mat at all:
Crafts: 1621 (1674 after food&med) [minimum just need 1633]
Control: 1500
Mininum CP: 475 (542 after food&med)
Food: HQ Tempura
Med: HQ Cunning Tea
Below is the SAME rotation as the above picture ran with 1500 control:
Below is Caimie's Hawk's Eye Sand macro:
Hawkeye #1 - 542CP
/ac "Initial Preparations" <wait.3>
/ac "Comfort Zone" <wait.2>
/ac "Inner Quiet" <wait.2>
/ac "Specialty: Reflect" <wait.3>
/ac "Steady Hand II" <wait.2>
/ac "Piece by Piece" <wait.3>
/ac "Hasty Touch II" <wait.3>
/ac "Precise Touch"
/ac "Basic Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Observe" <wait.3>
/ac "Focused Synthesis" <wait.3>
/echo Hawk's Eye Sand (542cp) #1 Ends <se.2>
Hawkeye #2 - 542CP
/ac "Comfort Zone" <wait.2>
/ac "Manipulation II" <wait.2>
/ac "Ingenuity" <wait.2>
/ac "Steady Hand II" <wait.2>
/ac "Prudent Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Steady Hand II" <wait.2>
/ac "Ingenuity II" <wait.2>
/ac "Prudent Touch" <wait.3>
/ac "Great Strides" <wait.2>
/echo Hawk's Eye Sand (542cp) #2 Ends - CHECK! <se.4>
Hawkeye #3 - 542CP
/ac "Innovation" <wait.2>
/ac "Byregot's Blessing" <wait.3>
/ac "Careful Synthesis III" <wait.3>
/ac "Observe" <wait.3>
/ac "Focused Synthesis" <wait.3>
/ac "Careful Synthesis II" <wait.3>
/echo Hawk's Eye Sand (542cp) #3 Ends <se.7>
Note that there is a Precise Touch already fitted in there to replace the Basic Touch in case a Good popped on that step, so there will be an error message, but you can ignore it.
After the end of the 2nd macro, if an Excellent pops, just skip the Innovation and jump to Byregot right away to avoid the Byregot falling onto a Poor.
A nice design here is that the final Ingen2 is actually running before Innovation. Thus, even if a Good pops (instead of Excellent) before Innovation, you can still skip Innovation, and get a much better quality output from the Byregot on Good (and then manually finish off the rotation). This is because Ingen2 is a critical action which you cannot skip even if a Good pops, but Innovation is something that you can skip if a Good appears.
With all these measures of further increasing quality ([1] chance of Precise Touch increasing IQ by one early in the rotation, [2] chance of a Good/Excellent falling on the Byregot, [3] chance of a Good/Excellent falling on the Innovation which can be manually applied onto the Byregot.), together with some occasional Goods along the way, even if the first Hasty Touch II fails, chances are that you will HQ the item anyway.
Once you have even more CP from the new 4.3 accessories, you can substitute the first Hasty Touch II with a Basic Touch, which will make it even more secure.
Bottomline: There is absolutely no need to go through the long and painful Maker's Mark for Hawk's Eye Sand. Since both the sand and the veteran sap are made from ALC, I think it makes sense to just keep ALC as specialist if you're just beginning to craft these items. And just use Initial Prep rotations like the ones listed above. It will save a lot of time.