It's people dying causing this and lower ilvl. Once you get a decent group they don't take much longer than the usual.
Rabanastre took forever when it first come out due to the same thing, now most of the bosses melt.
It's people dying causing this and lower ilvl. Once you get a decent group they don't take much longer than the usual.
Rabanastre took forever when it first come out due to the same thing, now most of the bosses melt.



I'm glad these take a while honestly, they might age well. Every time I get a CT raid from the Alliance Roulette I die a little inside because the bosses are just glorified punching bags. If you actually see more than one or two mechanics in them these days, you're doing it wrong. And that's pathetic. Void Ark hasn't aged well either. Only Mhach and Dun Scaith have any teeth left, and now Rabanastre (mostly because of Hashmal). Sometimes WoD is fun as healer if there's a really bad group of people who don't know what to do on the first boss, but that's super rare. It's fine that mechanics are more survivable due to ilvl increases but they shouldn't be totally nullified.
I like the slight bump in difficulty too. I don't do the 24 mans to sleep walk my way to the rewards, I do them because they're my favorite type of content in the game. Lots of people dying and taking damage means I have more to do than spam my DPS spell waiting for something interesting to happen.
I would be interested in doing a minimum ilvl synch of the CT raids if it was possible. Those fights were fun, once up on a time... especially the Tower itself.
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