I'ma go blue in the face if I keep reposting these links.
Yes which is quite the irony. There seems to even have been posts on the JP forum that says that you only deserve the gear if you went into this with the correct job. On the last page of the thread that Tsumdere posted, they talk how this is much more stress to run it now, because you cant be sure to get the loot that they need and that they will run it only once per week.
Sounds exactly like our arguments.
Last edited by Alleo; 06-03-2018 at 06:16 AM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
I was going to ask how hard it would be to set the JP servers for greed only and the NA/EU servers for need/greed, thereby giving everyone what they prefer culturally (everyone wins!) but it sounds like this isn't a cultural thing after all.
I do not understand how others think the greed only system is unfair it allows everyone in the party equal chance at getting the drop at the end. That seems fair in my eyes. I have also yet to win anything, but I also mostly only do it once and move on. I get the intention behind the change.
Last edited by Awha; 06-03-2018 at 06:37 AM.
#spreaditlikebutter
Now if their QA thread gets the hype and doe sa "yoshi p y u do dis" so they undo the silly thing, it'd be peachy.
I do not understand how others think the greed only system is unfair it allows everyone in the party equal chance at getting the drop at the end. That seems fair in my eyes. I have also yet to win anything, but I also mostly only do it once and move on. I get the intention behind the change.In a nutshell. /s"I dunno y u say it bad. evry1 can roll for it. 's all good. I no get anything cuz I only do eet once a wekk so idc, but I say it gud."
Gotta love the "it doesn't affect me so there isn't a problem" crowd.
Including individuals who can't even use the job, don't use the job, spent the majority of the run dead on the floor or afking by constantly initiating battles and initiating loot roles so they can't be kicked, people who refuse to perform the higher risk/difficulty roles like healers and tanks but still take immediate upgrades from the people playing those roles within that instance...
It's true you could've suffered from some of those situations before, but the odds of that happening were much smaller. Right now, about the only way in which is is fair is how many people you run the risk of rolling against. That is to say - everyone's equally screwed. It is fair in the sense the probabilities are now equal for everyone, but it fails every other definition of the word.
Maybe I am just an odd ball, but as a tank I personally never understood why in a PUG I should get better chances over another player for getting a piece of gear, it was a group effort so in my eyes it is only fair in the entire group has a chance to roll on the item at the end. Sure it might not be fair to individual players, but it is fair for the group as a whole, since as you said everyone has an equal chance at the item.
Might just be me, but it seems Mahrze is fairly hostile and while my English is not all that great I do not think my post warranted such a flippant reply. It is what it is though.
Last edited by Awha; 06-03-2018 at 07:05 AM.
Don't really see how all-greed is any more or less fair than fighting 7 other people for a shaft in Sigma for four weeks - only that Ridorana takes awhile and you can't focus a certain boss.
Maybe every non-savage/ult raid should do the bolt/lens/spring/pedal/shaft thing then.
Then you need to reread my post because I listed some examples. For starters, the other players might not have the job unlocked, not to mention in a relevant level. You, however, do, proof of being on that job while in the instance. Why should they be given the same right to roll on it as someone who'd actually need the piece right now?
Was it, though? Really? Healers in particular have it rough on the first weeks of 24-player raids. And you're saying that the self-same dps who spent most of the time dead has as much right to roll on the healer gear that dropped, despite it being immediate upgrade for the people who kept the party alive? Fair numbers wise. Otherwise, no, it's really not fair.it was a group effort
And they do in every other piece of content - assuming the people with Need roles did not use them so the Greed roll initiates. It's not like people never manage to Greed anything with the Need button enabled.so in my eyes it is only fair in the entire group has a chance to roll on the item at the end.
Ok see if you can follow this concept - a group is made of individuals.Sure it might not be fair to individual players, but it is fair for the group as a whole
Like you said, it's much shorter. There can also be a debate about difficulty if only due to how many people are in the instance. Then there's the fact that in Sigma you have much less rng to fight because the drops are currency - you don't have to run it a billion times only to get to the last chest in the Lighthouse and see that your caster chest piece didn't drop. Again. And if you disband on Hashmel while you needed a top piece, which only drops from the 3rd and 4th chests? It's not even comparable when you think about it like that.
Last edited by BillyKaplan; 06-03-2018 at 07:24 AM.
This was worse with the old system: http://forum.square-enix.com/ffxiv/t...90#post4019190Was it, though? Really? Healers in particular have it rough on the first weeks of 24-player raids. And you're saying that the self-same dps who spent most of the time dead has as much right to roll on the healer gear that dropped, despite it being immediate upgrade for the people who kept the party alive? Fair numbers wise. Otherwise, no, it's really not fair.
I quite frequently saw players horribly under-geared using accessories to bypass the min item level, that didn't know how to play their alt class, just to skew the gear rolls in their favor.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.