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  1. #1
    Player
    Zeyd's Avatar
    Join Date
    May 2018
    Posts
    15
    Character
    Zeyd Oronir
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    I’d argue DA isn’t as flat as you think. 140? Yes. But you can pair that with lunge now for aggro, quietus on anything with more than 2 mobs, dark passenger for same reasons as quietus, or even for aggro if you are willing to take a slight dps loss. Carve and spit makes that a 300 gain, and then there is just not using DA and putting that into TBN instead, which generates more resource to manage.

    I’d agree that it’s more convoluted than its piers, to achieve the same result, but that’s what is fun about it. It’s not the other tanks. I’m honestly starting to believe ppl just want to carry a big cool sword, but want to be a face roll ez job like War.
    (5)

  2. #2
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    As much nuance as you're trying to create, its still a very simple trade off with which the reward (which is what matters to everyone) is convoluted and was for a good time, underwhelming until the recent changes.

    And nobody is asking "simplicity", but more "substance". DRK currently is, for all intents and purposes, a 1-2-3 job. DA+Plunge > DA power Slash and you'd rarely if ever lose hate even on a Random DF run, you switch to SE combo on repeat ad infinitum with DA "weaves" ever so often. That is not substance, that is simplicity and its what we have. There's no way around that. DRK being complex is one of the main reasons it was popular in HW. It's exactly that complexity and the reward is brought before that people want back.
    (9)
    Last edited by Mahrze; 06-02-2018 at 04:13 AM.
    If you say so.

  3. #3
    Player
    Tamerling's Avatar
    Join Date
    Jul 2016
    Posts
    15
    Character
    T'amerling Darkraven
    World
    Shiva
    Main Class
    Dark Knight Lv 90
    The main problem i have with it just now is compared to 3.X DRK is a lot less fun to play with half its oGCDs and a combo finisher and taken away and replaced it with dark arts spam while doing the souleater combo till the end of time.

    In my opinion this has made drk the most brain dead tank in the game right now you as in most situations you just spam everything and the punishment for screwing up is basically nonexistent. Whereas on PLD or WAR making a mistake costs way more dps overall.
    (4)